If you love games and want to learn how to make them, then this course will start you down that path. Making games is a creative and technical art form. In this course you will familiarize yourself with the tools and practices of game development. You will get started developing your own videogames using the industry standard game development tools, including the Unity3D game engine and C#. At the end of the course you will have completed three hands-on projects and will be able to leverage an array of game development techniques to create your own basic games. This course is for individuals interested in becoming a game designer, game artist, or game programmer.
提供方
课程信息
学生职业成果
29%
30%
11%
您将获得的技能
学生职业成果
29%
30%
11%
提供方

密歇根州立大学
Michigan State University has been advancing the common good with uncommon will for more than 150 years.
教学大纲 - 您将从这门课程中学到什么
From Game Player to Game Developer
The only thing more fun than playing games is making them. You can make games. All it takes is some time, a willingness to learn and a passion to create. You don't need to be a "coder" to make games. Part of the beauty of games is that they take a variety of skills to make. Art, creativity, and systems thinking are just as important as code. Join us in this journey into game making!
Intro to Unity3D Development
One of the reasons we use Unity3D is its visual editor which makes creating interactive games accessible to both creative and technical individuals. In this module, you will create your first Unity3D project from start to finish. Using a variety of graphical and audio assets and a library of scripts, you will create a simple model of our solar system. By the end of the module, you should have a good understanding of the Unity3D editor and the workflow for creating games.
Creating Games in Unity3D
Unity3D is a powerful tool for creating games. In this module, you will create your first actual game from start to finish, called Roller Madness. This ball rolling game will introduce you to the concepts of physics, health and damage, pickups, enemies, spawners, a user interface, and a variety of visual and audio effects. This is your right of passage into game development!
Designing and Coding Gameplay Systems
Now, don't get scared, but games need code. Code is the canvas upon which game systems are painted. However, that doesn't mean you need to be a C# ninja. In this module, you will start to learn the ins-and-outs of programming C# in Unity. You will apply this knowledge to build a first person shooter game, called Box Shooter. By the end of the module, you will have the tools to begin to develop your own custom games!
审阅
来自游戏开发导论的热门评论
The course is well-paced, and the projects are really interesting. Making each project is hands-on, and I think it gives you an intuitive feel for developing a basic game and using Unity proficiently.
Great course, got to learn and understand good things about developing games in general and particularly in Unity. I highly suggest it for someone who has no experience whatsoever at game development.
I enjoyed the course. Very fun playing with the Unity editor, and the assignments give you some freedom in how you tackle assignments. The class was fairly easy and doesn't need much time commitment.
Very great course. The instruction is spot on, allowing me to listen while I work without the need to actually watch the video. Definitely worth it for novices and even intermediate level developers.
关于 游戏设计和开发 专项课程
This Specialization covers the theoretical and practical foundations of video game production using the Unity 5 game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers.

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