课程信息
4.4
1,045 个评分
277 个审阅
专项课程

第 2 门课程(共 5 门)

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立即开始,按照自己的计划学习。
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完成时间(小时)

完成时间大约为18 小时

建议:4 hours/week...
可选语言

英语(English)

字幕:英语(English)

您将获得的技能

Video Game DevelopmentGame Design DocumentVideo Game DesignGame Design
专项课程

第 2 门课程(共 5 门)

100% 在线

100% 在线

立即开始,按照自己的计划学习。
可灵活调整截止日期

可灵活调整截止日期

根据您的日程表重置截止日期。
完成时间(小时)

完成时间大约为18 小时

建议:4 hours/week...
可选语言

英语(English)

字幕:英语(English)

教学大纲 - 您将从这门课程中学到什么

1
完成时间(小时)
完成时间为 4 小时

Getting Started with Game Design

Let's be honest, the process of game design is pretty ambiguous. It is about 90% awesome and 10% terror. As a game designer, you will create things that other people will actually (hopefully) play. Those players will have both positive and negative things to say about your game. It is important to get a sense of what the game design process looks like. In this first module of Principles of Game Design you will create a "High Concept" document for your game. You will develop your own game idea leveraging the "Design | Play | Experience" (DPE) model and work to understand your role as game designer....
Reading
9 个视频 (总计 64 分钟), 6 个阅读材料, 4 个测验
Video9 个视频
Meet Your Instructor4分钟
The Game Design Process7分钟
Imagining a Game5分钟
The Role of the Game Designer11分钟
Ideation: A Curious Mind9分钟
Ideation: Structured Brainstorming8分钟
Ideation: Another Activity...6分钟
Documentation - High Concept & Treatment7分钟
Reading6 个阅读材料
Welcome!10分钟
Exploring the DPE and MDA Frameworks10分钟
A Game Idea is Just a Game Idea10分钟
Changing the Way You Look at the World10分钟
A Little Secret on Idea Generation10分钟
A High Concept Template10分钟
Quiz3 个练习
Trick Questions!6分钟
The Game Design Process10分钟
Quizzes are like lame little games...10分钟
2
完成时间(小时)
完成时间为 4 小时

Fleshing Out a Game Design

There's a significant difference between having an idea and beginning to turn that idea into something tangible. People often confuse the phrases "flushing out" and "fleshing out". Idea generation is about "flushing out" an idea. This module in the Principles of Game Design is focused on "fleshing out" your game idea or adding muscle, skin and character to the skeleton created in Module 1. You will explore game worlds of your own creation as well as the kinds of stories you would like to tell through games. By the end of this module you will have created a "Story Bible" for your game....
Reading
6 个视频 (总计 61 分钟), 4 个阅读材料, 4 个测验
Video6 个视频
Game World Components10分钟
Storytelling in Games4分钟
Settings and Plot in Games8分钟
Characters in Games11分钟
Design Documentation - The Design Document18分钟
Reading4 个阅读材料
World Building10分钟
Telling Stories with Games10分钟
Example Documentation10分钟
Template Documents10分钟
Quiz3 个练习
World Building Quiz10分钟
Story and Character Quiz10分钟
Design Documentation Quiz10分钟
3
完成时间(小时)
完成时间为 4 小时

From Idea to Implementation

Games aren't just about ideas, stories and worlds. They are also interactive systems that players experience. What does it mean to develop gameplay or game systems? This module introduces you to the process of designing gameplay experiences and then how those components can be leveraged in the process of level design. You will explore what it means to "balance" a game or move from an idea to something playable by users....
Reading
8 个视频 (总计 61 分钟), 4 个阅读材料, 4 个测验
Video8 个视频
Mechanics & Dynamics7分钟
Level Design8分钟
Level Components9分钟
Tips for Level Designers11分钟
Game Balance - Part 13分钟
Game Balance - Part 29分钟
Mechanic Balance7分钟
Reading4 个阅读材料
Mechanics, Dynamics & Aesthetics10分钟
Level Design vs. Gameplay Design10分钟
Balancing Your Game10分钟
Secrets of the Sages...10分钟
Quiz3 个练习
Gameplay Design Quiz8分钟
Level Design Quiz10分钟
Balance Quiz10分钟
4
完成时间(小时)
完成时间为 5 小时

Making Designs Better

Prototyping is one of the most critical skills a game designer can cultivate. The ability to "find the fun" in gameplay design is critical to being a successful designer. In this module you will create a prototype of a game idea. This can then be put in front of players allowing you to better understand if the underlying mechanics, systems and aesthetic are something that players may find engaging. This module also encourages you, as an aspiring game designer, to ask questions about the social impact and context of your game. As a designer, it is important to think about the impact that your creativity could possibly have on the world....
Reading
11 个视频 (总计 84 分钟), 4 个阅读材料, 5 个测验
Video11 个视频
Building a Prototype11分钟
User Experience - Introduction5分钟
UX - Input Systems10分钟
UIX - Output Systems8分钟
A Player Experience Activity4分钟
Testing - Who and When?6分钟
How to Playtest7分钟
Tips for Playtesting4分钟
Social Issues for Designers - Part 18分钟
Social Issues for Designers - Part 27分钟
Reading4 个阅读材料
On Prototyping10分钟
User Experience & Design10分钟
Why Test?10分钟
Games and Society?!?10分钟
Quiz4 个练习
Prototyping Quiz10分钟
User Experience Quiz10分钟
A Quiz... On Testing... That Feels Weird10分钟
Social Issues in Games10分钟
4.4
277 个审阅Chevron Right
职业方向

70%

完成这些课程后已开始新的职业生涯
工作福利

70%

通过此课程获得实实在在的工作福利

热门审阅

创建者 JRMar 27th 2016

Great course!\n\nThought I wouldn't use the stuff that I learned in the videos at first, but as I started working on my own projects, I realised it was very important knowledge for a game developer.

创建者 MCApr 3rd 2017

This course helps your game go from concept to reality. It pushed me to get a digital prototype made and ready to demo. Great depth of information related to game design and the gaming industry.

讲师

Avatar

Casey O'Donnell

Associate Professor
Media and Information

关于 Michigan State University

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

关于 Game Design and Development 专项课程

Break into the video game industry with theoretical, technical, and business knowledge from one of the world’s best programs. This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers....
Game Design and Development

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