Mar 27, 2016
Great course!\n\nThought I wouldn't use the stuff that I learned in the videos at first, but as I started working on my own projects, I realised it was very important knowledge for a game developer.
Apr 03, 2017
This course helps your game go from concept to reality. It pushed me to get a digital prototype made and ready to demo. Great depth of information related to game design and the gaming industry.
创建者 Oyetunji I A•
Nov 04, 2016
Jun 24, 2016
Love it !
创建者 Stephen B•
Jun 20, 2016
创建者 Esteban P•
Apr 22, 2017
创建者 Jeffery S•
Sep 28, 2017
Oct 10, 2019
创建者 Duy N•
Dec 09, 2018
创建者 Stephanie B•
Apr 29, 2017
This course has a lot of info to offer. The instructor is enthusiastic and provides lots of helpful links to articles, books, and resources that are really useful. I also appreciate that there is a portion of the course dedicated to social issues in games, which often get overlooked or dismissed.
However, the course appears to have been restructured at some point, which can make the videos confusing, as they refer to things you haven't learned yet or make you wonder if you accidentally skipped a video somewhere. That said, I also don't think the current structure is ideal, because what you're learning is sometimes at odd with the structure of the assignments—for instance, a game design doc isn't finished until a game is nearly done while a prototype should come early in the process. So why does the game design doc assignment come before the prototype assignment?
Also, while I appreciate that the instructor attempted to make the quizzes and grading more fun, the resulting options are often misleading or unclear. For example, the typical grading options are 1) You barely did it or didn't do anything, 2) You went above and beyond, and 3) This is pretty epic. If the person satisfied the requirements but didn't add anything else, do they really only deserve a 1? I didn't grade that way, but the options suggest I could have. Also, if the question is "Is this a zip file?" these options don't make sense at all.
Overall though, I recommend this course and give it 4 stars for the level and variety of information it covers.
创建者 Roselle C•
Dec 29, 2017
I'm still not done halfway through but like others who have actual game dev experience in the forum, I've taught about dropping out but approach this course as if I'm taking a game. This lecturer keeps going round in circles and the fact that I have to endure his salesman style teaching in another course is something I'm still not sure if I'm going to be able to pull through.
I'm still trying to put aside his whole "I'm going to spend more than a minute convincing you why something is great for you apart from actually telling you WHY it is great ACTUALLY for you" but I find myself not paying attention and increasing the speed of the video up to x2. Since I've already paid for it, I might as well go through with it.
Certain points are great though, I still did learn a lot from this. Was definitely disappointed in the beginning as the previous lecturer was very good. But kinda got over his irrelevant points and found the important bits somehow.
创建者 Tobias W•
Jan 13, 2018
Great course. I learned a lot about the various aspects about game design and can highly recommend this to anyone interested in the topic.
The exams are a bit better than in the business course, however everything is still a bit vague so for example, the scope of a non digital prototype for the final exam is not really elaborated much. With the other participants in the peer review often not giving an explanation to why they deducted points, it makes it quite difficult to know where I should improve. Feedback for peer reviews should be mandatory and the scope of the exams should be more clear.
创建者 Ugo N•
Apr 06, 2017
It's okay, I like the instructor and I really enjoyed the assignments creating worlds and such. I found that Im not a complete dud when it comes to making stories, it actually comes easier than you think ,especially if you play games a lot. Towards the end of week 4 though, I was about done with all the theory and wanted to get back to some Unity work, so i bombed through those videos, and actually skipped social impact on designers (or something like that), but I aced the quizzes though. Kind of funny, the only videos I didn't watch are the only ones I got fives in xD
创建者 Carlos D P G•
Nov 17, 2015
The course has several mistakes; the instructor forgot to remove some of the clips taken wrong inside the lectures, and the project for week 3 was incorrectly written. However, in general the course is very appealing; it's the main part of making games. And if some may think that you don't need to take a class to "learn to be creative", this course was an excellent way to put my creativity in practice, learn about how game design works, and read many interesting articles and stuff from different sites, provided by the instructor.
Highly recommended, it's a very fun course.
创建者 Timothy V•
Dec 04, 2015
At the start, I felt this course was mostly uninteresting, irrelevant and unnecessary. Pretty much a waste of time. But as things progressed, I discovered there were lots of great theory and concepts introduced that play a critical role in how the game industry and professionals need to think and work.
My only complaint after having completed this course is that the instructors didn't do a good job explaining why this course should be taken. Once you're in and working your way through, you should see the importance. But on first glance it sounds irrelevant.
创建者 Sergii Z•
Mar 25, 2016
This is a great course, if you want to hear The Questions you need to Answer to make a good game design for your game. It does not give you the answers, but it gives you a road map to follow.
Downside of the course are Quizes and Peer Reviews. Quizes sometimes have shady and non-clear answers, especially for non-native English speakers. Assignments grading criteria makes your peers to choose from 1 to 5. And 5 is "you did so awesome, that you've impressed your peer very much". And this is not happening often.
创建者 Ivan A•
Oct 10, 2016
The course is great but there is some room for improvement. One awesome way to improve learner experience, I think, would be to provide one or two examples about what is expected to deliver for each activity (good/bad examples from previous courses, preserving anonymity?).
I know a lot of creativity is involved in the process, but sometimes I felt like I was wandering in the dark, trying to complete an assignment without knowing whether I understood appropriately the instructions.
创建者 G S•
Nov 05, 2015
Great overview of how games are designed. Course includes brief overviews of key topics in a game such as mechanics, rules, story/narrative, input/output, and user experience. While not very detailed on each aspect the overview provides a starting point of the various ideas and components to consider when developing a game. Additional resources on examples of games and articles on the topics are useful in further exploring the concepts.
创建者 Robert B•
Dec 07, 2015
This course has some great content and assignments that I'd never make myself do on my own, for that I rate the course highly.
I did find myself often wondering exactly what was expected of me on the assignments, and during lecture I'd hear "this is something to think about...", but not what I'd like to hear which is "here's what to do".
Overall a great fit into the game development specialization.
Oct 15, 2018
This course taught more than just the principles of game design. I enjoyed working on assignments like story bibles and GDD. Though the content is a bit dry, I suggest you pay good attention to what the instructor says in the videos. My favorite part in the entire course is "Social Issues for designers" where the instructor talks about the current state of games.
创建者 Alan S•
May 14, 2016
É o primeiro curso que recomendo para quem deseja começar com game design. Porém só dei 4 estrelas pelo fato de não ter dinheiro para submeter os exercícios para avaliação. Se você puder pagar, vale muito a pena. O professor transmite de forma clara e com vários exemplos como criar uma ideia de jogo e como organizar o processo de concepção.
创建者 Deborah M M•
Nov 19, 2015
Very helpful information with lots of solid, practical advise (prototype! test!) and a few important questions to think about (genderfication? accessibility?) when designing. Excellent learning experience for game design documentation. Quite worth the time and effort. Thank you!
创建者 Evert G•
Jun 21, 2016
Very interesting course. I am already familiar with software dev documentation, so a lot of it was not new for me. The style of teaching in the previous course was more pleasant for me. But I am well aware it is just a personal preference. Very good course indeed. Thanks!
创建者 Christopher C•
Jun 12, 2016
The lecturer is very engaging and for the most part these lectures were valuable. A few of them bordered on "why are we talking about this?" though. Felt more like filler than actual value. I think this could have been condensed to three weeks without losing much.
创建者 Kari L•
Jan 09, 2017
My difficulty in completing this course is that I am having to actually develop a playable version of a game. The information in the course is excellent but it is taking more time than I have to develop the playable version of the game I used for the exercises.
创建者 Eduardo R C•
Mar 08, 2016
It's a really good course but I feel like you need more time to really do the assignments, one week between assignments is kind of little time to do all the design. Sometimes the lectures are not directly relationed with the assignments.
创建者 Ramy D•
Oct 15, 2019
Great course, I suggest that the final assignment should be restricted to Digital prototypes because while I was assessing one of the assignments I saw people submitting wrong assignments that has nothing to do with prototypes.