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学生对 密歇根州立大学 提供的 游戏设计原理 的评价和反馈

1,344 个评分
351 条评论


You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players. At the end of the course learners will have produced a game's high concept document, one page blueprint, a physical prototype, pitch and supporting design documentation to move from an idea in your head to a fleshed out design, ready for implementation....



Mar 27, 2016

Great course!\n\nThought I wouldn't use the stuff that I learned in the videos at first, but as I started working on my own projects, I realised it was very important knowledge for a game developer.


Apr 03, 2017

This course helps your game go from concept to reality. It pushed me to get a digital prototype made and ready to demo. Great depth of information related to game design and the gaming industry.


276 - 游戏设计原理 的 300 个评论(共 337 个)

创建者 Michael P

Feb 09, 2017

Could have more information about concepts. I would say this is a very, very high level look at game design. Concepts are not explored very much. For example, level design is mentioned. I can sum up the whole lesson in that as "Game designers create pieces and level designers put those pieces together in interesting ways." How to actually do level design, what makes a good level, etc. are not explored at all. There are some generic tips, like ("Make sure it is balanced," "it should be interesting and paced right." The most value of this course is the documentation to write down game ideas in.

This should all make sense by the fact that the course alone is 4 weeks long. 1 week of the machine learning course is about equal to this whole course.

创建者 Pavel K

Apr 01, 2019

The main problem of this course is inadequate assessment of student work. No matter how well the work is done, the student cannot point out errors about which he himself admits. I am absolutely not sure that my game documents are not pieces of garbage.

Well, if Casey had learned to use the word "rigt" less often, it would have sounded much more convincing. Trying to calculate how many times for the course he uses it stopped at 300.

I would recommend adding more links to the GDC videos.

But do not forget about the pros. I never thought that I could write so much. A very important skill in expressing your own thoughts through writing. Explaining your idea to others was quite simple. Make it all in the form of a document - not. Thank you for that.

创建者 Anna P

Jul 31, 2017

While this course includes a lot of useful information, all the peer review assignments are extremely unclear. For example, in the end of the course you suppose to release a prototype of your game but it would be a surprise to you, because since the beggining you were just imagining things and writing documentation about imaginary game you'd like to build. And then turns out that you have to BUILD a protorype of this game or at very least to write down all the mechanics and how they work. Not to mention the size of these assignments, they are quite big and if you are not a designer or an artist you won't get max grade on them.

创建者 Kelly

Feb 21, 2016

One big user-experience comment is that I wish that the videos had been edited; there are many long pauses and times where there is a lot of talking around the thing that you actually want to say. I think you have some great things to say, but perhaps streamlining those ideas and editing out the times when you need to pause to think (which is definitely legitimate when recording yourself!) or other things of that nature, would have definitely cut down on the length of the videos. Long videos aren't bad, if they are well put-together and conveying information in an engaging way.

创建者 Peter B S

Mar 06, 2017

I found that the momentum build in the first course of the "Game Design and Development" specialization was lost when going into Principles of Game Design. In my opinion the course became too focused on the theory, where it could have combined the learnings of "Introduction to Game Development" with the principles of game design in a 50/50 ish combination.

However, if your sole purpose is the theory of games and game design, and you do attend the course in relation to the specialization, then by all means, it's a decent course.

创建者 Alex A

Nov 18, 2018

Feels dead - not too much mentor/admin activity.

Also, difficult course to rely solely on peer feedback, as it's all highly subjective.

Overall I had a great fun time further flushing out my ideas and learning how to transform them into working prototypes; however, being siloed to feedback from a few "low-quality" peer reviewers is eroding my experience, it would be better if Coursera/this course could ensure a diversity of peer reviewers. Right now it feels like I'm being trolled vs. receiving actionable feedback to improve.

创建者 Francois B

Nov 23, 2015

This course competes with a full specialization on Coursera with a slight flavor of the "Understanding Video Game" course also available on Coursera.

The grading is supported by quizzes and assignment associated to a poor grading system. I found this single class less challenging and interesting than the full specialization on Game Design from CalArts although it allows you to have another view of the process of Game Design in a more engineering way (e.g. writing documentation and not thinking on creating game...).

创建者 Gannon P

Sep 29, 2016

This seemed like a somewhat outdated course but did have a lot of basic info for people who want to make a game but haven't given it much thought. I also found the quizzes and review options frustration due to poorly worded questions and rating choices, as well as the lack of a written feedback option besides comments. Some of the videos seem to kind of drag on a bit as well, but overall it was still helpful for developing my game despite feeling like I didn't gain much new information.

创建者 Andres M

Oct 27, 2015

Although the course content is highly informative and interesting, the way it's all presented it not the best, most of the time concepts are confusing because of this, quizzes become guessing games most of the time. Forums feel neglected by the course tutor, lot's of question that someone knowledgeable should answer become random rambling as nobody is sure as to what the tutor actually meant. As somebody said on the forums "I feel like I'm alpha testing your course".

创建者 Marvin O S

Jun 07, 2019

The lectures are good and the instructor is clealy competent in Game Design. However, I feel that lectures are sometimes not straight to the point and tests contain questions, which are partially really tricky to answer. Furthermore, I disagree with the evaluation attribute "epic". I do not think that a small course project would ever be epic, nor do I think that this should be required. I believe that "feasible" would per already complex enough to achieve......

创建者 F. V

Aug 07, 2020

Stays too general for my liking. It's as if they were trying to explain the game design for all the different kinds of games without going into the details of the major categories. Concrete examples would've been of great help to keep me entertained. The assignments don't seem to follow the course videos at all. There is no clear explanation on what is expected for the assignments, so you're left to really figure it out yourself.

创建者 Julio C B O

Jan 12, 2016

The information is great, but I think they need to make this course in two phases because there was a lot of information to process and the assignments need more time if you want to do a good work. The other part that I didn't like was that the information doesn't really correspond to what you actually need to do for your assignments, I think the course needs more videos and examples of how to create the required documents.

创建者 Dmytro N

Jan 21, 2019

For me, the course was too general, basically an overview saying you can make game ideas out of nothing; however, it's going to be hard to bring them to life. I would enjoy the course much more if it would provide more practical examples of prototyping without code on different engines, provide more details about free-to-play monetisation and game design principles, etc.

创建者 Юдин И

Mar 25, 2016

Tasks are different in complexity, but time is given the same.

Speaker's constantly interrupts sentences. Hard to understand for people, who bad speek English.

Questions for peer review are bad:

"Mark 5 if work amasing". But we just student, our work are rough, not amasing. And everybody can grade as he wish.

创建者 Calista L

Jun 13, 2020

The content is really interesting but i think the lectures will be more enjoyable if the lecturer is not so stiff at explaining things

But overall, having completed this course, I now have some basic knowledge about game design, which is really beneficial

创建者 Simone D S

Mar 19, 2017

The course is interesting.

The peer-review assigment and grading system is the weak park of this course : you are asked to do a prototype in one week that must be reviewed "pretty epic" from the other students for the highest grade.

创建者 Chanchana S

Oct 11, 2016

Nice abstraction about all kinds of games not about a specific game genre. But I'm not into it because I like developing games more than thinking about design. This course's homework is somewhat irrelevant of the course content.

创建者 Samuel I

May 02, 2017

Great Instructor videos, bad assignments and peer grading system.

"Is the file submitted as PDF? Rate from 1 to 5" everyone puts 1 as my score even if I submitted it as PDF file, should be a yes or no question.

创建者 Robert M

Sep 05, 2016

The quizzes were too short to be effective, and without requiring written feedback from peer review, the process doesn't seem very useful. The best information was from the articles and books he recommends.

创建者 Mitja C

Apr 04, 2017

The course touched just the basics of game design principles. Everything was mostly theory based without any practical examples. I was expecting some kind of other approach of teaching this kind of topic.

创建者 Zhangir N

Aug 26, 2020

The course is not particularly good, as in giving enough relevant information, but it does provide some important documents.

The forums are pretty much filled with people who are just asking for reviews.

创建者 David M

Apr 09, 2018

Not as practical as the first course of this specialization, It would be nice if the videos showed images of the games when the professor is talking about them instead of the same three diagrams.

创建者 Tatiana K

Feb 12, 2018

The content for reading is great, but in the videos the lecturer often spends a lot of time on things which seem a bit too general and vague. Although, may be idea development of a game is vague.

创建者 Scott T R

Dec 21, 2015

This class started out very rocky and the videos had errors, the quizzes had problems, and the assignments had a poor grading system. Hopefully, these will be corrected in future offerings.

创建者 Seth L

Feb 17, 2016

This was a very wordy course. Some times it felt like they just kept repeating and rambling, but I did learn the proper documentation for big games.