课程信息
4.6
51 个评分
8 个审阅
专项课程
100% 在线

100% 在线

立即开始,按照自己的计划学习。
可灵活调整截止日期

可灵活调整截止日期

根据您的日程表重置截止日期。
完成时间(小时)

完成时间大约为23 小时

建议:4 weeks of study, 2-4 hours/week...
可选语言

英语(English)

字幕:英语(English)
专项课程
100% 在线

100% 在线

立即开始,按照自己的计划学习。
可灵活调整截止日期

可灵活调整截止日期

根据您的日程表重置截止日期。
完成时间(小时)

完成时间大约为23 小时

建议:4 weeks of study, 2-4 hours/week...
可选语言

英语(English)

字幕:英语(English)

教学大纲 - 您将从这门课程中学到什么

1
完成时间(小时)
完成时间为 7 小时

Location, Locomotion and Motion

In this week we are going to do a deep dive on the sensors in the iOS platform. Sensors are one of the aspects of smartphones that make them a unique platform and form a bridge between the digital and physical world. We will look at different ways of bridging that divide with location sensors (and street address look-ups via reverse geocoding), geofencing and motion sensors. This will give you the skills to write code that makes your apps aware of the world around them and possibly even react to a user’s physical movement....
Reading
17 个视频 (总计 277 分钟), 2 个阅读材料, 1 个测验
Video17 个视频
Welcome!4分钟
Reverse Geocode Concept21分钟
Reverse Geocode Design4分钟
Reverse Geocode Case Study 0128分钟
Reverse Geocode Case Study 0210分钟
Intro to GeoFences18分钟
Simulating Location12分钟
GeoFence Case Study 0114分钟
GeoFence Case Study 0211分钟
GeoFence Case Study 0320分钟
GeoFence Case Study 0422分钟
Sensor Overview18分钟
Raw Acceleromter Case Study 0115分钟
Raw Acceleromter Case Study 0225分钟
Device Motion Case Study11分钟
Reference Frame Case Study29分钟
User Acceleration Case Study6分钟
Reading2 个阅读材料
Course Overview10分钟
GeoFence Coupons Assignment Instructions10分钟
2
完成时间(小时)
完成时间为 3 小时

Lights and Sounds

Working with light levels from the physical world is tough on iOS, but this week we will show you a way to access the ambient light around the device by leveraging the screen brightness. Then we will flip the paradigm. Instead of trying to sense the physical world, we will act in the physical world by playing sounds. We will introduce two methods of playing sounds in apps (not the only ways by any means)....
Reading
5 个视频 (总计 58 分钟), 1 个阅读材料, 1 个测验
Video5 个视频
Light Sensor Case Study 0213分钟
Intro to Audio 0112分钟
System Sound Services Case Study13分钟
Intro to Audio 0211分钟
Reading1 个阅读材料
Drum Kit Assignment Instructions10分钟
3
完成时间(小时)
完成时间为 6 小时

Touch, Collision, Reaction

This week we give you the foundation for making games with SpriteKit. How do you build a game? How do you load assets into your game? How do you make them move and respond? We will start with the “Hello, World” of games, “Pong”. That will give a quick intro into how games work. Then we will return to each of the steps that we leveraged in making Pong and go into more depth explaining what we did along the way. In the in depth tutorial we will keep a running example of a game of “Breakout” tracking along with our progress. The focus of this style of game is on leveraging the physics engine, and detecting and responding to collisions in 2 dimensions. We will show the student how to place sprites, react to multi-touch interaction, detect and respond to contact events....
Reading
11 个视频 (总计 241 分钟), 1 个阅读材料, 1 个测验
Video11 个视频
Make Pong36分钟
Starting your game22分钟
Break-Out Case Study 0125分钟
Intro to Physics Engine23分钟
Break-Out Case Study 0211分钟
Intro to Multi-Touch Events17分钟
Break-Out Case Study 0322分钟
Intro to Collisions 0114分钟
Intro to Collisions 0225分钟
Break-Out Case Study 0425分钟
Reading1 个阅读材料
Sprite Container Assignment Instructions10分钟
4
完成时间(小时)
完成时间为 5 小时

Where the Action Is

In this final week we will explore the different actions that can be initiated by your Sprites to create dynamic games. By leveraging the SKAction class, complicated multi-step animations, sounds and effects can be chained together without the app developer having to micro-manage their unfolding. We will also introduce particle systems as they are a fun and efficient way to simulate effects like smoke, fire and magic. Lastly, we will show you how to interact with Game Center so that you can add social action to your games. That includes leaderboards and achievements that are visible to the user’s social network and add a fun element of competition to any game....
Reading
7 个视频 (总计 136 分钟), 1 个阅读材料, 2 个测验
Video7 个视频
SKActions Code Check21分钟
Animating Textures15分钟
Intro to Particle Systems15分钟
Particle System Code Check9分钟
Break-Out Case Study 0539分钟
Intro to Game Center27分钟
Reading1 个阅读材料
Collision Effects Assignment Instructions10分钟
Quiz1 个练习
Final Exam56分钟
4.6
8 个审阅Chevron Right

热门审阅

创建者 KMDec 3rd 2017

By far the most fun of the specialization so far. Lots of things learned about coding game structures.

创建者 PPMay 18th 2016

Very awesome class with thoroughly understandable step-by-step approach.

讲师

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Don Patterson

Associate Professor
Informatics and Computer Science
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Sam Kaufman

Partner at Gradient

关于 University of California, Irvine

Since 1965, the University of California, Irvine has combined the strengths of a major research university with the bounty of an incomparable Southern California location. UCI’s unyielding commitment to rigorous academics, cutting-edge research, and leadership and character development makes the campus a driving force for innovation and discovery that serves our local, national and global communities in many ways....

关于 iOS Development for Creative Entrepreneurs 专项课程

This Specialization focuses on the basics of iOS application development. You’ll gain the skills you need to create your own app, including fluency in Objective-C and UIKit and SpriteKit user interface concepts, and you’ll learn to leverage networking, security, audio, video, location, and sensor frameworks. In the final Capstone Project, you’ll apply your skills to create a networked game that leverages sensors on the phone to create a unique gaming experience, and that you can showcase in job applications and interviews or offer in the iTunes store....
iOS Development for Creative Entrepreneurs

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