This first course in the XR for Everybody specialization creates a foundational understanding of the differences between AR, VR, MR, and XR. The course provides learners with a broad overview of the rapidly evolving XR space and the tools to characterize future XR developments and assess their potential and limitations. It establishes key concepts and dives into the XR device landscape, helping learners to differentiate current and future platforms and devices as well as critique the use of VR or AR in applications. The course pivots in the second half to look more at how to shape the future of XR, by analyzing trends and raising issues such as COVID-19, social and ethical concerns, accessibility and equity, as well as privacy and security.
The mission of the University of Michigan is to serve the people of Michigan and the world through preeminence in creating, communicating, preserving and applying knowledge, art, and academic values, and in developing leaders and citizens who will challenge the present and enrich the future.
- 5 stars80.37%
- 4 stars14.48%
- 3 stars1.40%
- 2 stars2.33%
- 1 star1.40%
来自INTRO TO AR/VR/MR/XR: TECHNOLOGIES, APPLICATIONS & ISSUES的热门评论
Very comprehensive! The instruction was engaging! Decently accessible as well.
This course is an exceptionally thorough overview course for beginners with no XR experience at all. Highly recommend if you are interested in learning more about the technologies and issues in XR.
Everything is explained clear and precise. Good Struture for beginners. Nice videos to walk through.
For a bignner like me, this course is really good and easy to- grasp good technical temrs. Thank you!!
关于 Extended Reality for Everybody 专项课程
Welcome to XR for Everybody! When we say “for everybody,” we really do mean it. This specialization is designed to be a broad learning experience around all things augmented, virtual, and mixed reality. The 3 courses cover the fundamental concepts of XR, how to design and develop XR applications, how to discuss the emerging key issues in the landscape of XR, and how to bring XR into instructional settings.
Do I need to know a lot about AR/VR?
Do I need to have programming experience?
Do I need access to AR/VR devices?