课程信息
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第 2 门课程(共 4 门)

100% 在线

立即开始,按照自己的计划学习。

可灵活调整截止日期

根据您的日程表重置截止日期。

中级

Some familiarity with games, photoshop, unity, and maya is recommended

完成时间大约为14 小时

建议:8 hours per week, while the first week will be lighter, later weeks will have more work....

英语(English)

字幕:英语(English)
User
学习Course的学生是
  • Designers
  • Software Engineers
  • Engineers
User
学习Course的学生是
  • Designers
  • Software Engineers
  • Engineers

第 2 门课程(共 4 门)

100% 在线

立即开始,按照自己的计划学习。

可灵活调整截止日期

根据您的日程表重置截止日期。

中级

Some familiarity with games, photoshop, unity, and maya is recommended

完成时间大约为14 小时

建议:8 hours per week, while the first week will be lighter, later weeks will have more work....

英语(English)

字幕:英语(English)

教学大纲 - 您将从这门课程中学到什么

1
完成时间为 7 小时

WEEK 1: Intro to Low Poly Art

20 个视频 (总计 110 分钟), 4 个阅读材料, 6 个测验
20 个视频
UI and Navigation6
Objects and Tools7分钟
Modeling Tools7分钟
Sub Division Modeling4分钟
Rigging and Animation9分钟
One Point Perspective9分钟
Two Point Perspective4分钟
Modeling the Base Form3分钟
Modeling Details5分钟
Modeling Accessories8分钟
Final Model Polish6分钟
Understanding UVs and Mapping6分钟
Optimizing UVs9分钟
UV Layout4分钟
Texturing5分钟
Preparing the Model for Export3分钟
Exporting an FBX3分钟
Creating a Material4分钟
Controlling Edge Smoothness4分钟
4 个阅读材料
Notes About the Course10分钟
Review of Maya10分钟
Maya Primer10分钟
Notes on Criticism10分钟
5 个练习
Maya Primer4分钟
Low Poly Prop Modeling
Low Poly Texturing
Importing Low-Poly Models into Unity
Project 1 Self-Assessment2分钟
2
完成时间为 4 小时

Week 2: Low Poly Environment Art

13 个视频 (总计 86 分钟), 5 个测验
13 个视频
Set Dressing4分钟
Small Rocks7分钟
Large Rocks9分钟
Skull Rock5分钟
Island6分钟
Modular Wall5分钟
Modular Tower4分钟
Modular Gate9分钟
Exporting and Importing2分钟
Placing Island and Asset Store5分钟
Placing in Unity5分钟
Bonus: Extra Objects and Colliders10分钟
4 个练习
Modeling Rocks
Low Poly Modular Environment Modeling5分钟
Low Poly Environments in Unity
Project 2 Self-Assessment30分钟
3
完成时间为 4 小时

Week 3 Low Poly Character Art

13 个视频 (总计 95 分钟), 4 个测验
13 个视频
Anatomy5分钟
Simplifying Shapes5分钟
Torso Modeling3分钟
Head Modeling10分钟
Modeling Legs12分钟
Modeling Arms6分钟
Modeling Hands6分钟
Modeling Costume4分钟
Model Cleanup8分钟
Unwrap 110分钟
Unwrap 29分钟
UV Layout6分钟
Texturing4分钟
3 个练习
Modeling a Low Poly Character
Texturing a Low Poly Character
Project 3 Self-Assessment30分钟
4
完成时间为 3 小时

Week 4 Animating Low Poly Art

7 个视频 (总计 67 分钟), 4 个测验
7 个视频
Skeleton12分钟
Skinning17分钟
Controls5分钟
Walk Cycle13分钟
Idle Animation11分钟
Exporting Rigged Character2分钟
Exporting Animations4分钟
3 个练习
Rigging a Low Poly Character
Animating a Low Poly Character
Project 4 Self-Assessment30分钟

讲师

Avatar

Andrew Dennis

Professor of Practice
Media and Information
Avatar

Ricardo Guimaraes

Professor of Practice
Media and Information

关于 密歇根州立大学

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

关于 Art for Games 专项课程

In this beginner focused specialization we will show you the essentials of 2d and 3d game art production as well as concept art for games and current gen game art workflow. While each of the four courses will build your knowledge of the practice of game art, each module is a self contained unit designed to teach a specific area. By the end of the Specialization, you will have a thorough knowledge of the creation of high-quality game art assets. Through these courses, you will be using Maya, Unity, Photoshop, Sketchup, ZBrush, Marmoset Toolbag, and Substance Painter....
Art for Games

常见问题

  • 注册以便获得证书后,您将有权访问所有视频、测验和编程作业(如果适用)。只有在您的班次开课之后,才可以提交和审阅同学互评作业。如果您选择在不购买的情况下浏览课程,可能无法访问某些作业。

  • 您注册课程后,将有权访问专项课程中的所有课程,并且会在完成课程后获得证书。您的电子课程证书将添加到您的成就页中,您可以通过该页打印您的课程证书或将其添加到您的领英档案中。如果您只想阅读和查看课程内容,可以免费旁听课程。

  • The course is designed with Photoshop and MayaLT in mind due to their place as industry standard tools. You may use other tools if you wish (blender, gimp, etc) and apply the same techniques to those programs, but keep in mind the course was designed for Photoshop and Maya

  • Projects and companies can vary wildly between who is responsible for what. Even if you end up working on a project where you as an artist simply create the art and are not required to handle the engine side of things; understanding how to prepare an asset for a game engine and the work involved will make you a better team member. You should always strive to have some understanding of how your work interfaces with others.

  • While the style taught here is simple 3d game art designed to get you up and running quickly, you will find the difficulty of the projects has a lot to do with the complexity you attempt. If it is your first time tackling these subjects I recommend keeping it simple for this course. You can always spend more time later improving and polishing your work. Perfect is the enemy of done!

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