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中级

完成时间大约为29 小时

建议:4 weeks of study, 3-4 hours/week...

英语(English)

字幕:英语(English)

100% 在线

立即开始,按照自己的计划学习。

可灵活调整截止日期

根据您的日程表重置截止日期。

中级

完成时间大约为29 小时

建议:4 weeks of study, 3-4 hours/week...

英语(English)

字幕:英语(English)

教学大纲 - 您将从这门课程中学到什么

1
完成时间为 7 小时

Get Ready, Get Set, Go!

To get started, we'll get you set up to develop in VR with Unity. We'll show you around the courseware that will be the basis for your project work throughout the course. Later in the week, we'll begin on project work in the Unity editor.

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9 个视频 (总计 19 分钟), 11 个阅读材料, 6 个测验
9 个视频
Get Ready, Get Set, Go!1分钟
Setting Up Your Mobile VR Project1分钟
About Our Courseware Framework1分钟
Understanding VR Frameworks2分钟
Debugging and Profiling for VR Performance5分钟
VR Positional Audio2分钟
Gaze-Based Triggers41
Project Solutions: Get Ready, Get Set, Go!1分钟
11 个阅读材料
Course Prerequisites and Hardware Requirements2分钟
Additional Resources and Getting Help10分钟
About the Course Project Work2分钟
Project Work: Creating Your VR Project2小时
Sending Feedback about the Course10分钟
Activity: Explore the Courseware3分钟
Exploring Different Frameworks10分钟
Useful Links: Optimizing Performance in VR1小时
Project Work: Implementing VR Spatial Audio45分钟
Project Work: Implementing Gaze-Based Triggers, Part 11小时
Project Work: Implementing Gaze-Based Triggers, Part 230分钟
6 个练习
About our Courseware project4分钟
VR Frameworks4分钟
Profiling and Other Techniques8分钟
VR Positional Audio4分钟
Gaze-based Triggers2分钟
Module 1 Quiz20分钟
2
完成时间为 6 小时

Module 2 - Working with Mobile VR in Unity

Tracking, tracking, tracking! This week will be all about tracking. We'll look at headset and controller tracking, and we'll talk about what to do when tracking is lost. We'll also walk you through the Unity core APIs related to XR functionality. The project work will culminate with you using a Tracked Pose Driver to wire up a sword fight in the VR Campus, which you will then submit for a Peer Review.

...
9 个视频 (总计 26 分钟), 5 个阅读材料, 6 个测验
9 个视频
Unity XR Under the Hood - Part 12分钟
Unity XR Under the Hood - Part 26分钟
Unity XR Under the Hood - Part 32分钟
Project Intro: Retrieving Tracking and Performance Information32
Controller Input and Output2分钟
The Tracked Pose Driver4分钟
Transforming Tracking Coordinates1分钟
Project Work Solutions: Working With Mobile VR in Unity2分钟
5 个阅读材料
Project Work: Retrieving Tracking and Performance Information1 小时 15 分
Triggering Screenshots in Your Applications10分钟
Project Work: Leveraging Controller Button Input30分钟
Project Work: Tracking in XR - Wiring up your own sword30分钟
Project Work - Wiring the Opponent's Sword1小时
5 个练习
XR Core API Objects4分钟
Controller Input and Output2分钟
Using the Tracked Pose Driver4分钟
Transforming Tracking Coordinates2分钟
Module 2 Quiz18分钟
3
完成时间为 7 小时

Module 3 - Interaction and Locomotion

This week you'll learn how to allow your user to interact with objects in VR, and also how to move around within your scene. The project work will involve you wiring up a laser gun, basic teleportation, and grab and throw interactions. We'll also talk about how to avoid causing nausea and dizziness for your user. At the end of the module, you'll submit your project work for a peer review.

...
14 个视频 (总计 24 分钟), 11 个阅读材料, 6 个测验
14 个视频
Lasers On!4分钟
Pips and Reticles1分钟
Raycasting and Hit Detection1分钟
Project Solutions: Interaction1分钟
Overview of Basic Teleportation1分钟
Line of Sight vs. Arc Teleporting1分钟
Moving the VR Frame of Reference1分钟
Project Solutions - Teleportation1分钟
Minimizing Motion Sickness in VR3分钟
Object Manipulation in Unity1分钟
Proximity-Based Object Detection1分钟
Grabbing and Dropping Objects1分钟
Throwing Objects1分钟
11 个阅读材料
Project Work: Raycasting and Hit Detection20分钟
Project Work: Implementing a Laser Pointer45分钟
Project Work: Implementing a Tracking Reticle20分钟
Project Work: Implementing a Trigger10分钟
Project Work: Implementing a Floor Marker Object45分钟
Project Work: Rotating the Floor Marker20分钟
Project Work: Triggering Teleportation10分钟
Project Work: Teleporting Safely10分钟
Project Work: Using Overlap Sphere45分钟
Project Work: Picking up Nearby Objects3分钟
Project Work: Throwing Objects20分钟
5 个练习
Raycasting and Hit Detection4分钟
Basic Teleportation4分钟
Motion Sickness4分钟
Object Manipulation4分钟
Module 3 Quiz26分钟
4
完成时间为 6 小时

Module 4 - VR UX with the Unity API

This week, we'll look at user experience and user interaction in VR. We'll learn how to attach objects to the user's headset and controller, and see why certain types of UI don't work as well in VR. In the project work, you'll work with Unity Canvases and you'll wire up code to allow the user to grab an object and move it along with the controller. Then you'll wire up the "puncher" to hit the robots as your final project for the VR Campus, which will be submitted for peer review.

...
7 个视频 (总计 16 分钟), 5 个阅读材料, 5 个测验
7 个视频
Text Issues in VR2分钟
Unity Canvases in VR3分钟
Interacting with Canvas Elements in VR1分钟
Creating Virtual Controls: What Does This Switch Do?3分钟
Peer Review Solution: VR UX with the Unity API2分钟
Congratulations!51
5 个阅读材料
Project Work: Optimizing Text Readability20分钟
Project Work: Attaching Displays to a Controller20分钟
Project Work: Interacting with Canvas Elements:45分钟
Project Work: Moving Constrained Objects With Tracking1小时
Project Work: Hitting Objects1小时
4 个练习
UX That Moves With You4分钟
Triggering Canvas Events from Raycasts4分钟
Creating Virtual Controls That Mimic Real World Controls4分钟
Module 4 Quiz26分钟
4.6
3 个审阅Chevron Right

来自Mobile VR App Development with Unity 的热门评论

创建者 SZOct 13th 2018

This course presents useful material on many aspects of VR in general and specifics needed for mobile platforms in a cool virtual environment. Definitely worth your time! - Steve

创建者 JSJan 25th 2019

if you have any interest in mobile VR, this is a great place to get started. The only thing I wish is that I would have had the google DayDream sooner.

讲师

Avatar

Peter Patterson

XR Architect / Developer
Contract Developer

关于 Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

关于 Unity XR: How to Build AR and VR Apps 专项课程

Welcome to the world of Unity XR! This specialization includes three courses which will explain the technologies that make XR possible, describe the unique UX concerns around developing for XR, and walk you through developing VR and AR apps for mobile devices. You will learn how Unity supports the many components of a VR app, including tracking, teleporting, interacting with virtual objects, positional audio, and much more. You’ll also see how Unity’s AR Foundation supports building handheld AR apps. XR is a field that is constantly evolving, and we’ll show you what’s on the horizon for VR and AR....
Unity XR: How to Build AR and VR Apps

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  • The only supported headset type and VR SDK for iOS devices is Google Cardboard. Although many of the principles of VR development covered in this course can be applied to Google Cardboard apps, this course focuses on advanced topics and applications - such as wireless controller-based tracking and locomotion - that simply are not supported by Google Cardboard.

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