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学生对 科罗拉多大学系统 提供的 More C# Programming and Unity 的评价和反馈

4.8
239 个评分
57 条评论

课程概述

This course is the second course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics and finishing the Unity game you started at the end of the previous course. The material in this and the previous course is essentially our first programming course for Game Design and Development majors at UCCS. Module 1: Learn how we can store lots of data in arrays and lists and use iteration (looping) to repeat actions in your code Module 2: Learn about abstraction and how we can use it to design and implement console application classes Module 3: Learn how we can use abstraction to design and implement Unity classes Module 4: Add text output (like score!) and sound effects to your Unity games Module 5: Complete final peer review “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...

热门审阅

CA

Mar 23, 2018

Good course not sure I like having to rely on other students to grade my coursework. I have been waiting a while for my work to get graded and I am afraid that it will not be graded in time.

MH

May 18, 2020

A perfect course on the internet to learn game programming for unity with several in course Practice excersices to make you grip strong, on what you just learned! Must take this course.

筛选依据:

26 - More C# Programming and Unity 的 50 个评论(共 59 个)

创建者 Daniel F F C

Aug 07, 2018

Zukulhemthizimo el curso :,,,v + 10 papu y a favoritos :,v

创建者 Ngoc N

Jul 05, 2018

This course is very useful and assignments is hard enough

创建者 Julia K

Aug 01, 2018

Great sequel to the first part of the specialization!

创建者 Pavel K

Apr 23, 2018

Enjoyed this second course. My first game in Unity!

创建者 Twinkal K R

Mar 30, 2019

awesome tutorial for unity 2D games thanks Dr t

创建者 Joam G F

Oct 07, 2018

Covers a lot of ground. Great course.

创建者 Danilo C

May 23, 2018

Fantastic, just like the first!

创建者 Кочев Г Г

Sep 13, 2019

This is an excellent course!!!

创建者 nicolae b

Feb 25, 2019

Good introductions to Unity

创建者 Luis F P M

Jan 06, 2020

great course for begginers

创建者 Pep S M

Aug 18, 2018

Funny and educational!

创建者 Hemanth D

May 19, 2020

Very Neatly explained

创建者 Prajwal J

Apr 20, 2020

Great, learned a lot!

创建者 ANTONIO P G

Apr 07, 2019

F A N T A S T I C !

创建者 Tanya C

Apr 19, 2019

best ever course

创建者 Andrej D

Jul 24, 2018

Nice Course !!!

创建者 ARPIT M

Apr 09, 2019

awesome course

创建者 Sergei R

Jan 18, 2020

Great course!

创建者 Zaikovskiy S

Jan 24, 2018

Great course!

创建者 平青云

Apr 28, 2019

good class

创建者 Rongliang S

Mar 30, 2019

Good one!!

创建者 Dmitry V

Jun 14, 2018

Fine!

创建者 Nguyen Q D

May 12, 2020

Nice

创建者 Haripriya M

Jul 03, 2019

Good

创建者 Brent C R

Jun 13, 2018

There are some features I would have liked to dive deeper on, like:#1. Why do you sometimes need to set a variable to a component of a gameObject, alter the parts of the variable, then re-assign the variable to the gameObject?#2. How can we offset the transform when instantiating a new GameObject at the location (and more importantly, rotation) of another GameObject (eg. Asteroid spawning, Laser firing, etc)?#3. Audio. We largely skipped over this topic and it was added very quickly with virtually no explanation. This makes me a sad panda. :(Aside from that, the course material is great. I feel like - more than anything - it's forcing me to practice, which is helping to ingrain good practices in my game development, figure out how to best implement things, and how to think when approaching the various design elements of the game.