课程信息
4.3
21 个评分
5 个审阅
100% 在线

100% 在线

立即开始,按照自己的计划学习。
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高级

高级

完成时间(小时)

完成时间大约为13 小时

建议:4 weeks, 2-3 hours per week...
可选语言

英语(English)

字幕:英语(English)
100% 在线

100% 在线

立即开始,按照自己的计划学习。
可灵活调整截止日期

可灵活调整截止日期

根据您的日程表重置截止日期。
高级

高级

完成时间(小时)

完成时间大约为13 小时

建议:4 weeks, 2-3 hours per week...
可选语言

英语(English)

字幕:英语(English)

教学大纲 - 您将从这门课程中学到什么

1
完成时间(小时)
完成时间为 6 小时

Core Gameplay Prototyping

For the first week of this course, you’ll get practice in identifying and configuring the required Components and key features for a game prototype from an analysis of a Game Design Document. You’ll develop the technical design for basic user controls, and behaviors for the player’s character and the NPCs, and then implement them....
Reading
10 个视频 (总计 42 分钟), 13 个阅读材料, 1 个测验
Video10 个视频
The Expert Gameplay Programmer Exam2分钟
Course Introduction1分钟
Understanding What the GDD Wants3分钟
Converting the GDD to Unity2分钟
Let the User Move3分钟
Refining User Control7分钟
Getting the Basics Set Up For the Most Basic NPC7分钟
Inheritance and Polymorphism5分钟
A Zoo for NPCs3分钟
Reading13 个阅读材料
The Expert Gameplay Programmer Exam10分钟
Course Prerequisites & Unity Resources10分钟
About the Challenges and Solutions10分钟
Infinite Platformer - Unity Project Files30分钟
Infinite Platformer Game Design Document (GDD)30分钟
Challenge 1 - Add User Controls30分钟
Solution to Challenge 1 - Add User Controls15分钟
Challenge 2 - Debug User Controls30分钟
Solution to Challenge 2 - Debug User Controls15分钟
Challenge 3 - Create an Enemy Prefabs
Solution to Challenge 3 - Create an Enemy Prefab15分钟
Challenge 4 - Add Walker Prefabs
Solution to Challenge 4 - Add Walker Prefab15分钟
Quiz1 个练习
Core Gameplay Prototyping15分钟
2
完成时间(小时)
完成时间为 2 小时

UI Coordinate Systems

Providing feedback to the player is crucial for a game prototype, and nothing works as well to provide feedback as the User Interface. A UI has to be carefully constructed to deliver this feedback, though, and it has to be responsive. Thus knowledge of the various ways UI can be implemented into a game and how it performs across various devices is key to success. This week you’ll be having a look at the various UI coordinate systems in order to determine which best supports your game’s mechanics. Then you’ll implement a basic UI, keeping the aspect ratios of varying devices in mind, all while optimizing the UI's performance. When you’re done, you’ll have a UI that, once wired up to the appropriate game code, will provide valuable feedback. But most importantly, it won’t detract from the gameplay experience....
Reading
6 个视频 (总计 14 分钟), 2 个阅读材料, 1 个测验
Video6 个视频
What does the GDD Require?2分钟
Static Aspect Ratios54s
Dynamic Aspect Ratios2分钟
Configuring What Can Be Hit2分钟
Masking the Graphic Raycaster3分钟
Reading2 个阅读材料
Challenge 5 - Build the UI Canvass
Solution to Challenge 5 - Build the UI Canvas15分钟
Quiz1 个练习
UI Settings20分钟
3
完成时间(小时)
完成时间为 6 小时

UI Scripting

Your UI is ready to provide feedback, and for that it needs data and methods of translating that data into visuals that user can quickly absorb. From simple meters for health or time, to complex maps showing player progress or proximity, these elements need to run smoothly and accurately. If your game must be localized into multiple languages, you’ll have to plan and execute for that, too. This week you’ll delve into the scripting side of UI. You’ll hook up last week’s UI to your gameplay, and add new features derived from scene data. All this has to perform well, which will require a look at the UI Profiler to determine how to optimize per platform. For elements that require localization, you’ll use a script to determine which assets need to be replaced. When you’re done, your UI will give you real-time feedback on your gameplay....
Reading
11 个视频 (总计 58 分钟), 8 个阅读材料, 1 个测验
Video11 个视频
Any Feedback is Better Than None12分钟
Testing Through the UI7分钟
Adding a Mini-Map6分钟
Adding a Radar: Part 13分钟
Adding a Radar: Part 28分钟
The UI Profiler & Frame Debugger4分钟
UI Optimizations1分钟
Identify Localization Needs: Part 14分钟
Identify Localization Needs: Part 21分钟
Localization Implementation5分钟
Reading8 个阅读材料
Challenge 6 - Wire Up a Dynamic UIs
Solution to Challenge 6 - Wire Up a Dynamic UI15分钟
Challenge 7 - Add a Mini-Maps
Solution to Challenge 7 - Add a Mini-Map15分钟
Challenge 8 - Add a Radars
Solution to Challenge 8 - Add a Radar15分钟
Challenge 9 - Implement HUD Localizations
Solution to Challenge 9 - HUD Localization15分钟
Quiz1 个练习
UI Scripting20分钟
4
完成时间(小时)
完成时间为 4 小时

Conflicts & Solutions During Prototype

The reason we prototype is to test an idea before fully committing to it. Ideas that sound amazing on paper may need a lot of tweaking, or may work great except for one big loophole. They may be completely infeasible, but through prototyping lead to something even better. By analyzing gameplay and making adjustments where needed, you can make a good idea into an amazing game. In this last week of Rapid Prototyping, you’ll be verifying the functioning of your procedural level generation and analyzing your prototype for any other conflicts in gameplay. Of course you’ll need to identify solutions for those conflicts should they emerge, and further prototype solutions. Some prototypes are made only to test an idea, while many go on to become the game should the idea be successful. Your prototype will be a fully playable game, ready for you to expand and iterate upon....
Reading
3 个视频 (总计 16 分钟), 3 个阅读材料, 1 个测验
Video3 个视频
Making the Computer Provide Useful Feedback5分钟
On Paper2分钟
Reading3 个阅读材料
Infinite Platformer GDD10分钟
Instructor's Solution to Final Challenge15分钟
Congratulations!10分钟

讲师

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

关于 Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

关于 Unity Expert Gameplay Programmer Certification Preparation 专项课程

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

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