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Unity Services Implementation, Unity


Welcome to Unity Services Implementation, the final course in Unity's Gameplay Programming Specialization! This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will learn Unity Services Implementation techniques, including: streamlining your project management with Unity Cloud Build, monetization with Unity Ads and in-app purchases, and Unity Analytics. By the end of this course, you will implement in-app purchases for a 3D "Dual-Stick Survivor" game project. This is an advanced-level course, intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. To succeed in this courses, you should have at least 2-3 years of experience developing games with Unity. You should be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....

1 个审阅

创建者 Kay Schuster

Oct 25, 2018

This course have many problems...

1. the unitypacked has many errors!

2. Ads only run on mobile devices, but they don't tell you. You have to find it out by your self!

3. In the last QUIZ is a bug too. There is question with four answers and one answer is the question itself.

This course is only for people who understand what's going on. And i think they need to update this course.