In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.
CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions.
- 5 stars77.90%
- 4 stars17.04%
- 3 stars3.37%
- 2 stars1.21%
- 1 star0.46%
The basics of this course are well defined and prepare you for proper story and narrative development in video games. I like the step-by-step process this course takes.
What a fun course! Really made me think about writing, how to turn a story into a game, and how to ideate and create bigger concepts from small ideas. Loved watching all the videos!
Very well structured course with pretty straightforward homeworks that teach a lot about importance of elaborating on details that make a good story strong and entertaining.
The course is really good and really educational and i would recommend people about it. Though the thing that i didn't like was that i wanted some more examples for different types of games.
关于 游戏设计：艺术和概念 专项课程
Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game.