Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it.
CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions.
- 5 stars64.30%
- 4 stars23.16%
- 3 stars6.81%
- 2 stars3.67%
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Very nice curso, with very good details about how to create a very imaginative world design for your game! Really recomend to everyone that wants to create videogames!
Fantastic! The coursework and lessons were designed to get you started building the framework for your game world. The course got me started on my new game!
The videos are nice and clear, and I love seeing examples for the homework, it really helped. I also loved reviewing my peers and having them review me, they had awesome ideas!
Great course! I love how they bring techniques and concepts from other disciplines like gardening, teacher, and ballet that are super useful for world and level design.
关于 游戏设计：艺术和概念 专项课程
Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game.