In this video, we'll start creating the box shooter game. Our objectives will be to download the assets, start a new Unity project, and import the assets. Go ahead and download the assets for the project from the Coursera website. This will bring down the box shooter asset, that zip archive, which I'll go ahead and double-click on to extract, and we get the box shooter asset folder, which contains a Unity package. So, I'm going to go ahead and start Unity now and I want to create a new project. I'm going to name this box shooter. Of course, you could pick the location, it's going to be a 3D project. For purposes of this project, I'm not going to include any of the standard assets via this mechanism. Some of the standard assets are already included in the Unity package that we just downloaded. So, let me go ahead and click create project. I've got my empty Unity project here, I'm going to go up to assets, and click import custom package. I'll navigate to the desktop, define the box shooter assets, and go ahead and select that Unity package, and import it. This shows all of the assets that are going to be imported. So, I'll go ahead and click import. This will take a second or two to bring in all the assets. You can see our project panel now has various folders in it. At the very top, there's an underscore scenes folder which has a level one scene in it. I'm going to go ahead and double-click on that, which will load the scene. You can see, the scene has a few game objects, it's got this platform with a floor, and this bumpers around it. These are the same prototyping assets that we used in the last project. You can see over the project, we actually do have some standard assets, these came in through the Unity package that we just imported. We have the effects and the prototyping standard assets included. Of course, the prototyping assets are what were used to create this very basic level. Just like the previous project, we've arranged the game objects for the environment into an environment empty game object, which serves as its parent. We also have a directional lights, empty game object, which you can see there's actually three lights included here. So, just basic lighting pattern that we'll use as we work. So, this will serve as our basis for the box shooter project. In the next video, we'll create a target to shoot.