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Mechanic Balance

Course video 23 of 34

Games aren't just about ideas, stories and worlds. They are also interactive systems that players experience. What does it mean to develop gameplay or game systems? This module introduces you to the process of designing gameplay experiences and then how those components can be leveraged in the process of level design. You will explore what it means to "balance" a game or move from an idea to something playable by users.

密歇根州立大学
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课程 2(共 5 门,游戏设计和开发 专项课程

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