"Programming Best Practices" by Matthew Vorce, Programmer, Pixo Group

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来自 Michigan State University 的课程
游戏设计与开发毕业项目
130 个评分
Michigan State University
130 个评分
课程 5(共 5 门,Specialization Game Design and Development
从本节课中
Milestone 2: Early Prototype, Blueprint, and Progress Report
Now you have to start the process of making your game a reality. No matter how you do this, either as a non-digital prototype or a digital prototype, you need to start building and testing some of your core gameplay systems and mechanics.

与讲师见面

  • Brian Winn
    Brian Winn
    Associate Professor
    Media and Information
  • Casey O'Donnell
    Casey O'Donnell
    Associate Professor
    Media and Information

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