Loading...

Intro to Collisions 02

Course video 32 of 40

This week we give you the foundation for making games with SpriteKit. How do you build a game? How do you load assets into your game? How do you make them move and respond? We will start with the “Hello, World” of games, “Pong”. That will give a quick intro into how games work. Then we will return to each of the steps that we leveraged in making Pong and go into more depth explaining what we did along the way. In the in depth tutorial we will keep a running example of a game of “Breakout” tracking along with our progress. The focus of this style of game is on leveraging the physics engine, and detecting and responding to collisions in 2 dimensions. We will show the student how to place sprites, react to multi-touch interaction, detect and respond to contact events.

关于 Coursera

课程、专项课程和在线学位均由全世界一流大学和教育机构的顶尖授课教师教授。

Community
Join a community of 40 million learners from around the world
Certificate
Earn a skill-based course certificate to apply your knowledge
Career
Gain confidence in your skills and further your career