Adding a Mini-Map

Your UI is ready to provide feedback, and for that it needs data and methods of translating that data into visuals that user can quickly absorb. From simple meters for health or time, to complex maps showing player progress or proximity, these elements need to run smoothly and accurately. If your game must be localized into multiple languages, you’ll have to plan and execute for that, too. This week you’ll delve into the scripting side of UI. You’ll hook up last week’s UI to your gameplay, and add new features derived from scene data. All this has to perform well, which will require a look at the UI Profiler to determine how to optimize per platform. For elements that require localization, you’ll use a script to determine which assets need to be replaced. When you’re done, your UI will give you real-time feedback on your gameplay.

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