This course delves into a variety of processes to structure software development. It also covers the foundations of core Agile practices, such as Extreme Programming and Scrum.

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This course delves into a variety of processes to structure software development. It also covers the foundations of core Agile practices, such as Extreme Programming and Scrum.

Lean Software Development, Agile Software Development, Software Development Process, Scrum (Software Development)

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Feb 06, 2016

What other way to learn and understand Software Processes and Agile Practices than to register to Software Product Management at the University of Alberta, Canada.\n\nI rate the course 5 star.

Nov 20, 2015

Great course, now i have a really clear idea about the many choices in processes to make a better software in a quality and timely manner. I´m enjoying so much this specialization, Thanks!

从本节课中

Module 2: Process Models

Ready to dive a little deeper? This module will familiarize you with a wide variety of software process models from throughout history. You will learn about basic software process models, like the Waterfall model and The Unified Process. These fundamental processes will set the stage for the knowledge you will gain later in the course, where more complex processes will be introduced.

#### Kenny Wong

Associate Professor

[MUSIC]

In the last lesson, I outlined some of the earliest software development processes,

linear models.

I gave you an example of two construction workers,

each trying to build a railroad with different tools.

Then compared that to choosing between different software processes.

Keep that example in mind,

as we go through this material, to remind yourself why this content is important.

In the next few lessons,

I'm going to talk to you about some iterative software process models.

Iterative software process models are ones which allow for

repeating stages of the process.

They are cyclical.

Iterative models, extend upon the linear models, which we talked about earlier.

The biggest advantage they bring to the table

is that they add the ability to loop back on previous steps.

Each loop back is an iteration, hence iterative model.

Iterations allow for feedback within the process.

Iterative models can be considered a forerunner to truly agile practices,

yet they also, embody sequential steps, reminiscent of previous linear processes.

When you begin talking about agile practices with Morgan, in the next module,

try to see if you can find the points of compatibility, between agile practices and

iterative processes.

In this lesson, I'm going to talk about the Spiral process model.

When the Spiral model was introduced by Barry Boehm in 1986,

it outlined a basic process for designing and implementing a software system,

by revisiting phases of the process, after they've been completed.

Before you move on, I want to warn you that some of this stuff can get technical.

If you find yourself needing clarification on a concept,

please look at the course resources for this lesson.

There, you will find references to all the content, which I will talk about here.

All right.

So this is a simplified explanation of the Spiral process model.

You can see right away why it's called Spiral model.

On a basic level, the model consists of four quadrants.

As you move through this process,

the idea is that you move from one quadrant to another.

Consider each of these four quadrants, as a phase of an iteration.

Where an iteration is, the duration of one full spiral or

all four quadrant phases, being completed one time.

Each of these phases contain activities, like Morgan defined in the first module.

In Spiral, you begin by coming up with the objectives and needs, and

generating solutions for the current iteration.

Then, you identify and assess risks, and evaluate those solutions.

You then move on to developing and testing the product in the current iteration.

Once you have a product that satisfies the objectives,

you move on to planning the next iteration.

If each quadrant is a phase of an iteration,

then once you complete an iteration, you move onto the next.

That's the basic flow associated with the Spiral model.

You gradually build up a product, by repeating the phase cycle.

For example, you might start a project in the Spiral model,

by determining the client and user requirements.

You'll then come up with potential solutions to fit those needs.

After that, you might choose to evaluate the solutions you came up with,

then you might build an initial prototype of the product, and

review what needs to be done for the next iteration, that will be one iteration.

In the next iteration,

you might start again by defining the objectives of the iteration.

Perhaps, features to be added to the prototype that you just built.

Then, you'd evaluate these features, and

move onto building the features you deem appropriate.

You then review what needs to be done for the next iteration, and

continue from there.

Until the project has been completed to your client's satisfaction.

So unlike linear models, which we described in the last lesson,

iterative models, like Spiral, tend to repeat elements of the process throughout.

This means that the Spiral model allows for

a development team to review their product at the end of each spiral iteration.

Doing so can better ensure that your product is being built to specification.

Johnatan is using the Spiral model to build his software.

He has extensive experience with programming with punch cards, and

using the Waterfall model.

So Spiral iterations are a big step for him.

He just finished developing and testing his product, but

can't remember what stage of the model comes next.

Which stage of the Spiral model comes after development and testing?

A. The next iteration.

B. Planning for the next iteration.

C. Product release.

Or D. Further testing.

The answer is B, planning for the next iteration.

Since Spiral is iterative, you loop back around and

begin determining your objectives, and refining your design again, but you

only do that after you've first planned your design, at the end of the iteration.

Even though some aspects of projects following Spiral model

may change from project to project, six conditions almost always stay the same.

These are called the invariants of a Spiral model.

They were first described by Boehm, in his follow up paper,

published in the year 2000.

What's interesting about this, is that for the most part,

the invariants actually also apply to a lot of other process models, as well.

Now these invariants can get pretty technical.

So instead of going into detail about all six,

I'm only going to cover the core concepts of a few key invariants.

If you'd like more details about each of the invariants,

please check out the course resources.

There you'll find detailed descriptions of each invariant.

The first invariant of the Spiral model states that all work products,

of a software project, should be created concurrently, at the same time.

This may seem strange, but the basic idea is that

without defining things at the same time, you put your project at risk.

This is because with the usual method of Waterfall, doing things sequentially

means making decisions based on only a limited amount of information.

The second invariant of the Spiral model is really simple.

All the quadrants in the model must be addressed, there's no skipping steps.

This is because each quadrant of the model,

brings value, if you skip one, you put your project unnecessarily at risk.

Because what you're likely doing is making assumptions about the project.

Assumptions can, of course, be false.

You don't want to build a project based on false assumptions.

The last four invariants are pretty technical, so

I won't get into much detail.

Essentially they say this, every project implementing the Spiral model

should base the amount of time they spend on any particular activity,

on the amount of risk involved in carrying that activity out.

It focuses a lot on making sure that you base your decisions on risk data.

The other invariants also mention

that each iteration of the Spiral should result in a tangible work product.

And that the focus of the process should be on improving the process, as a whole.

So all these invariants build up to create the Spiral model.

This helps to define the model, but can you see any issues?

Although Spiral is clearly an improvement upon linear processes,

in many ways, it also has its share of disadvantages.

One of these disadvantages is planning tends to be done upfront

at beginning of each Spiral.

Depending on the duration of the Spiral,

this could make it difficult to make good estimates.

Another disadvantage is that the ability to minimize risk in a calculated fashion,

which this process lays out, requires an immense amount of analytical expertise.

Think about the amount of data that you would need in order to know exactly how

much time is too much, or too little, when working on an activity.

These sorts of risk assessment tasks consume a great deal of resources,

in order to get right.

If you find yourself in an organization which uses the Spiral model,

it's likely that you're working on large projects,

with years of experience, data, and technical expertise, at your disposal.

So there you have it.

The Spiral model is a great example of an iterative process.

Things get done in a way that allows for

the revision of the product in certain intervals.

Like other process models, it has its disadvantages.

But it's clearly different from what we saw before, right?

In the next lesson, I'm going to talk about the Unified process model.

Try comparing what you learned in this lesson, to that.