[Music] Okay, for your fourth deliverable this week you should continue to improve the game play and stability of your application. As always, you can work on all aspects of your game, but this week we are particularly asking you to focus us demonstrating sound effects, your background sounds and a particle system and incorporate those into your game play demonstration for us. We are calling this week "Level Up" because if you have multiple levels we encourage you to build out a second level and show that to us in game play. Of course, different people have different styles of games and so if you do not have more than one level, that is okay, we are not specifically asking you to demonstrate a level. But, think of the amount of progress that we are asking you to make to be comparable to building a second level if you were in a game that had multiple levels. So whatever you are doing try to map the amount of progress that you should be making in you game play with that. Regardless, what we are really interested in is understanding how much progress you have made since your last milestone. So, we are asking you to do a self-assessment as part of the turn-in this week, of what you are turning in. We want you to turn in a video again. The first part of the video you are going to describe some of that progress. Of course, you should be continuing to reduce the number of glitches. Your game should start to look like something that you could actually play. Something that you are thinking about maybe having someone else test eventually. You want to continue to improve the quality of your code. Don't forget you can use those discussion forums to help bounce ideas off of other people or get help and reminding yourself how to do different types of code patterns. It is interesting because with all the different students working on different projects this can become a much more collaborative kind of environment then when you are all competing and doing the same thing. So use that discussion forum to help with any creative problems, any technical problems, or bounce concept ideas off of other students. It is yours to make of it what you will. When it comes time to produce your deliverable, we are asking you to produce a video. At the beginning of the video, we would like you to do a voiceover, with whatever appropriate visuals goes with that voiceover, to describe and show us what has changed in your app design and implementation since last week. What progress have you made? Jot it down, not just for purposes of turning in this deliverable, but also to make sure you understand how well you are doing. Let this be a self assessment. If you are making lots of progress, congratulations! You can see that and you can feel like you are doing well. If when it comes time to sit down and say "what have I done" you know you are starting to fall behind and need to pick up the pace a little bit. After you describe what it is you have done since last week, please describe where the particle system occurs in your game. Sometimes particle systems can happen very quickly. Sometimes they can be hard to detect. They can take a bunch of different forms whether it is smoke or magic or fire or explosions. So describe to us where we should expect to see that later on in this video. Please explain how and when your sound effects are used. How do they work into the game play? What should we be listening for? So that when we see the demo we expect to see it. Finally, where are you using longer background sounds? Now of course, this might be obvious - right? If you just have a background song that is playing throughout the game, like that earworm in Legend of Zelda, that was always playing in the background that would be obvious. Just give us a little bit of preparation about what we are going to hear. Once you have described all that, then we want you to actually start your game in a simulator or in your QuickTime recording of your game recording feature, and we want you to step through the different screens necessary to start game play and to demonstrate these things. First focus on demonstrating those aspects of the game that you desciribed that are improvements since last week. Feel free to call them out or annotate your video with the things that have changed. And then, we want you to specifically show us the particle system. Where is that in your game? Specifically point out when the sound effects are happening or at least give us a real obvious indication of the sound effects happening that matches your description at the beginning of the game. And then of course have an example of the background sound playing at some point. Like all of our videos in this series of sprints, make sure that it is not longer than 5 minutes. Hopefully, your peers are going to be encouraging to you, but their patience is limited, and 5 minutes seems like more than enough time to be able to show these things off and to demonstrate what you are working towards. So, this deliverable is "Level Up". Let's see you level up your design and your implementation and show it off. Let's see where you are taking us. Thank you.