[Music] Okay, this is it! We have gotten to the end of this capstone. We have had a series of sprints that has brought us this far. It is time to wrap up your design and show us what you were able to pull off. Show us everything that you have learned over the entire course of this specialization. What have you got? Some of the things that I have seen up to now have been really impressive. I am looking forward to seeing what kind of things get turned in finally for this capstone. It is time to show off everything that you have been working on. It is time to put those finishing touches on. You know, sand off the rough edges, but most of your functionality should be completed at this point. What we want to make sure you work on this week, is make a really strong presentation that you have met all the requirements of the capstone that we have listed in the beginning of this capstone course and in the rubric as well. The way that we want you to do that is that we want you to create a video of your game that is in the style of a game trailer. In the documents for the deliverable for this week, there are three different links for different trailers that give you a flavor of what we are looking for in you haven't ever seen this before. Game trailers are like movie trailers for movies that you might see in the cinema, except that they are focused on obviously on a video game instead. But they have a lot of the same sort of elements to it. The goal for a normal game trailer is to expose a potential player of the game to what the game is about and kind of show that it would fun and something you would like to be part of. The same thing for us. We would like for you to create a game trailer that is compelling and makes us think that your game is fun and that we would want to play it. The way you should do that is that you should take a bunch of recordings of different segments of your game, different snippets of your game being played, your app being used, and put them together in something like a PowerPoint documentation, a QuickTime presentation, something that is a movie style presentation but we need you to do one thing different from a game trailer. In a game trailer it is all about the hype, all about explosions, the shiny things and all the fun things that you do in the game. In this trailer we also want you to call out all exactly where you met each of the requirements. We want you to do that by labeling your trailer in some way. Overlaying it with some text. Somehow demonstrating to us each of the different things that you have accomplished. For example, one of the requirements was to make sure you had a particle system, so at somewhere in the game trailer you should label or somehow call it out very clearly ... "This is my particle system" "This is my preferences screen" "This is the landing page" "This is an example of the game over screen" "This is an example of me using the sensors" "This is an example of ... I don't know... all the other requirements that are alluding me right now. That means that your game trailer is going to be a little less exciting than the latest blockbuster multi-million dollar game trailer out there, but it should still be a little bit interesting. But we need you to show us the nuts and bolts of the game. The responsibility of communicating that you have met the requirements of the game really falls on you and this game trailer. Show us that you have done all this hard work. Show us so that you have done a good job so we can appropriately evaluate you. So we are looking forward to it. Can't wait to see what you deliver! Thank you. [Music]