So some strategies for that.
So one of the ways that you can actually defer to content in your design
is to use the whole screen.
Make sure that the whole screen is dedicated to content.
Don't fill up a lot of borders with unnecessary graphics.
For example, in this case, the picture of the weather fills up the whole screen.
Reduce or eliminate skeumorphism, meaning as much as possible
getting away from the idea of trying to replicate physical objects.
So for example here in this map it uses the whole screen.
The user interface, of course you can touch it,
there's a direct manipulation aspect of working with this map.
You can touch it and zoom and pan.
But really the content of the map dominates this interface.
The user interface elements are kept to the very bottom and the very top,
and are emerge when you interact with the app as well with the map.
There's not very much skeumorphism on this at all with the exception of perhaps of
that pin.
That pin is definitely a reflection of a physical pin that you might place
onto a cork board or a bulletin board map.
Otherwise it doesn't look like paper.
It doesn't look like some kind of a map you might have bought in a book ten
years ago.
Another way that you can defer to the content is to leverage translucency.
So here's an example of Apple and
the way that they built translucency into the control center
view that you get when you swipe up from the bottom of your screen.
What's happening here is you're seeing some of the content from the map behind
this pop up window shine through that display.
And that does a couple things.
It reflects the nature of the interface that you're working with
that is a temporary interface, that is gonna go away in a second, and
it also reflects a little bit about what's gonna happen when it goes away.
You see a suggestion of the color of the data that's behind it, so when that
window scrolls down, it's not gonna be a jarring transition for the user.
It's gonna be something that fades in pretty smoothly, and
creates a more subtle, not so
drastic transition from using this control center until going back into the map.
So that translucency is a way to defer to content,
defer to the content that's behind the window, and
also to reflect the nature of what's going on,
when something is translucent, namely that it's sort of temporary or transient.