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Translating GDD Level Design to Data Collection Points

Course video 15 of 25

Broadband has radically altered the way our world works, and this unparalleled access to information is available to you as a game developer. Gone are the days when a game is released and assumed unmodifiable. Player feedback can be gathered, analyzed, and used to improve the gameplay experience. Unity Analytics makes the process easy, and having a solid understanding of it will help you take full advantage of all that information. This week you’ll begin collecting data on your game using Unity Analytics. You’ll have to go back to the GDD to see how the game is intended to be experienced and set up data events to verify how players are doing. Unity’s Heatmap and Dashboard will give you quick access to how players are playing your game, and for a more in-depth look you can look at the raw data. Informed modifications to improve performance and experience will be your ultimate goal.

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