Control physics with C# in Unity
63 个评分

3,149 人已注册
Add and configure the Rigidbody component and Physic Material
Use Force, Torque and Explosion Force to move GameObjects.
63 个评分
3,149 人已注册
Add and configure the Rigidbody component and Physic Material
Use Force, Torque and Explosion Force to move GameObjects.
In this two-hour-long, project-based course, you will be introduced to basic coding principles for controlling Physics in Unity. This project covers moving objects by applying various types of forces and creating new behavior for objects when idle, when clicked, and when they collide with other objects. The guided project will familiarize you with the following Physics-based Unity components: - Rigidbody - Physic Material - Force - Torque - Explosions
Video-game Development
C sharp (C#) Programming Language
Unity 3D
Unity
Application development
在与您的工作区一起在分屏中播放的视频中,您的授课教师将指导您完成每个步骤:
Introduction and License Activation
Setting up the scene
Apply And Configure Rigidbody Component
Create And Configure Physic Material
Apply Force When Player Uses Keyboard
Apply Rotational Force When Player Uses Keyboard
Apply Explosive Force When a Bomb is Dropped
您的工作空间就是浏览器中的云桌面,无需下载
在分屏视频中,您的授课教师会为您提供分步指导
由 KA 提供
Jul 24, 2020I really liked this guided project and should urge everyone to enroll immediately. The instructor is very good to handle all these topics. Enjoyed to learn something new!!
由 JN 提供
Oct 14, 2020This course has helped me to understand the basics of physics in Unity. I liked that the topics covered where easy to understand through the examples provided.
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