Create Animation Transitions in Unity (Intro to Animation 2)

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在此指导项目中,您将:

Use the Animator to create transitions between animations.

Write C# scripts to trigger an animation.

Use Animation Events to trigger Particle Effects.

Clock1.5 hours
Beginner初级
Cloud无需下载
Video分屏视频
Comment Dots英语(English)
Laptop仅限桌面

In this one-hour, project-based course, you will be introduced to Unity's Animator tool for connecting multiple animations and transitioning between them. This project covers creating animations, transitions and parameters that can be used to trigger behavior. The guided project will introduce you to the following Unity concepts: - Animator - Animator Parameters - Animation Transitions - Animation Events This is Part 2 of a two-part series introducing Unity's Animation and Animator. Part 1 covers making the basic (but cool!) animation for your pickup GameObject. This guided project and series also serves as an optional but recommended foundation for the "FPS Weapon" series. This project makes use of the project created in Make Your Pick-Ups Look Cool in Unity (Intro to Animation 1). This compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

您要培养的技能

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

分步进行学习

在与您的工作区一起在分屏中播放的视频中,您的授课教师将指导您完成每个步骤:

  1. Introduction and License Activation

  2. Create a Shrink Animation for a Pick-Up

  3. Connect Animations in the Animator Window

  4. Trigger Animation Transitions Through Code

  5. Activate a C# Method Using an Animation Event

指导项目工作原理

您的工作空间就是浏览器中的云桌面,无需下载

在分屏视频中,您的授课教师会为您提供分步指导

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