Create a First-Person Camera (VM-Compatible!) in Unity

4.6
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提供方
Coursera Project Network
在此指导项目中,您将:

Detect and process keystrokes with Unity's built-in Input class.

Create a mouse-detection script that will work on all standalone platforms and virtual machines.

Rotate the camera on two axes, based on tracked movement from the mouse.

Clock2 hours
Beginner初级
Cloud无需下载
Video分屏视频
Comment Dots英语(English)
Laptop仅限桌面

In this one-hour, project-based course, you will learn how to create a camera controller for a First Person Shooter game that will work on any computer and virtual machine. This project covers setting up the FPS camera and player, writing C# scripts that will control the player's movement using the keyboard keys, and controlling the camera angle using the mouse. Note: Ordinarily, an FPS camera would use Input.GetAxis() in Unity. This works on all platforms but often breaks when using the Unity editor in virtual machines. This guided project creates a solution which, though more complex, will work on a virtual machine. This project makes use of the sci-fi-themed Unity scene created in Create Power-Ups and Obstacles with C# in Unity, which compliments this guided project. Although that project is not a prerequisite, it's recommended for a more well-rounded understanding of the concepts presented herein.

您要培养的技能

Video-game DevelopmentC sharp (C#) Programming LanguageUnity 3DUnityApplication development

分步进行学习

在与您的工作区一起在分屏中播放的视频中,您的授课教师将指导您完成每个步骤:

  1. Introduction and License Activation

  2. Make Your Character Move with WASD Keys

  3. Add Speed-Modifier Keys for Sneaking and Running

  4. Make the Camera Change the View with the Mouse Pointer - VM Compatible Version

  5. Create Invert Mouse-Axis Options

  6. Limit Camera's Vertical View Angle

  7. Make the Camera Turn 180 Degrees with the Right Mouse Button

指导项目工作原理

您的工作空间就是浏览器中的云桌面,无需下载

在分屏视频中,您的授课教师会为您提供分步指导

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