Create a User Interface in Unity Part 2 - World-Space Canvas

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在此指导项目中,您将:

Create and manipulate UI elements using RectTransform's properties and methods.

Use Tags to check for Player.

Use Vector3 to determine the distance between two GameObjects.

Clock1.5 hours
Beginner初级
Cloud无需下载
Video分屏视频
Comment Dots英语(English)
Laptop仅限桌面

In this one-hour, project-based course, you will be introduced to Unity's User Interface (UI) Toolkit for creating user interface for your game world. This project covers creating and setting up each UI component and writing a script that will update the UI elements based on certain game events. The guided project will introduce you to the following Unity UI concepts: - World-space Canvas - Rect Transform - Text - Image - Tags - Scripting in C# to control UI content This is Part 2 of a four-part series on creating a good-looking user interface for your game or other Unity application. Part 1 covered creating a screen overlay canvas for typical player-feedback such as health and score. Part 3 will demonstrate how to create a settings menu and Part 4 will show you how to create a UI that will automatically adapt to the aspect ratio of any screen. This is a stand-alone guided project, but because this is a continuation of the previous part in the "User Interface" series, it is recommended that you complete the first part before commencing this guided project. This series makes use of the sci-fi-themed Unity project created in Create Power-Ups and Obstacles with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

您要培养的技能

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

分步进行学习

在与您的工作区一起在分屏中播放的视频中,您的授课教师将指导您完成每个步骤:

  1. Introduction, License Activation and Recap

  2. Add World Space Canvas Display Above Pick-ups

  3. Add Component to Hide Pick-Up Canvas when Player is Out of Range

  4. Make the Canvas Always Face the Player

  5. Display the Distance From Player

  6. Add a Timer Above an Object

指导项目工作原理

您的工作空间就是浏览器中的云桌面,无需下载

在分屏视频中,您的授课教师会为您提供分步指导

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