Import and Configure an Animated 3D Character in Unity

提供方
Coursera Project Network
在此指导项目中,您将:

Become familiar with importing 3D characters and animations.

Understand how to configure animations from imported 3D models.

Understand how to configure a basic Animator Controller.

Clock1.5 hours
Intermediate中级
Cloud无需下载
Video分屏视频
Comment Dots英语(English)
Laptop仅限桌面

In this one-hour, project-based course, you'll learn how to import and configure a 3D character that has been animated in a 3D modeling software, like Autodesk Maya or Blender. This project covers importing a 3D asset from a third-party tool, adding the included animations to the Animator Controller, configuring state transitions in the Animator tab and writing C# code that will play the animations based on keyboard inputs. The guided project will introduce you with the following Unity concepts: - Prefabs - Animation - Animator Controller - Animator Parameters - Coding techniques including the Input and Animator Classes Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

您要培养的技能

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

分步进行学习

在与您的工作区一起在分屏中播放的视频中,您的授课教师将指导您完成每个步骤:

  1. Introduction and License Activation

  2. Download and Import the Character

  3. Configure Animations

  4. Create Animation Controller

  5. Write a C# Script to Play Animations with Keystrokes

  6. Create a Prefab from Imported FBX

指导项目工作原理

您的工作空间就是浏览器中的云桌面,无需下载

在分屏视频中,您的授课教师会为您提供分步指导

常见问题

常见问题

还有其他问题吗?请访问 学生帮助中心