学生对 Coursera Project Network 提供的 Object-Pooling with C# in Unity 的评价和反馈
In this one-hour, project-based course, you'll learn about the concept of object-pooling and its benefits in game-design. You'll learn how to write a simple class that will instantiate and store GameObjects for repeated reuse. You'll write methods that will allow the activation, return and recycling of the objects, to greatly improve memory and CPU efficiency of your games.
The guided project will introduce you to the following coding concepts:
- Instantiating, activating, repositioning and deactivating GameObjects
- Pooling GameObjects in Queues
- Spawning GameObjects from Pools...