Introduction to Shader Graphics with OpenGL

提供方
Coursera Project Network
在此指导项目中,您将:

Be able to setup the environment for openGL and create a window

Draw a triangle in both legacy and modern openGL

Create a shader system along with vertex and fragment shaders

Clock2 hours
Intermediate中级
Cloud无需下载
Video分屏视频
Comment Dots英语(English)
Laptop仅限桌面

In this 1-hour long project-based course, by the end of this project, you will be able to draw a triangle along with a shader system for it with modern OpenGL and C++, which is the fundamental unit of 3D rendering.Moreover, you will be able to setup the environment and create a window with openGL, draw a triangle using modern openGL and create vertex and fragment shaders for your triangle. Finally, You’ll be able to extend upon this basis into a full fledged modern 3D renderer. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

分步进行学习

在与您的工作区一起在分屏中播放的视频中,您的授课教师将指导您完成每个步骤:

  1. By the end of Task 1, you will be able to setup the environment and create a window with openGL and GLFW library

  2. By the end of Task 2, you will be able to test legacy openGL by drawing a triangle and setup GLEW.

  3. By the end of Task 3, you will be able to set up vertex buffers and draw a triangle using modern openGL.

  4. By the end of Task 4, you will be able to create a shader compilation and linking system.

  5. By the end of Task 5, you will be able to create vertex and fragment shaders for your triangle.

指导项目工作原理

您的工作空间就是浏览器中的云桌面,无需下载

在分屏视频中,您的授课教师会为您提供分步指导

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