课程信息

第 3 门课程(共 4 门)

100% 在线

立即开始,按照自己的计划学习。

可灵活调整截止日期

根据您的日程表重置截止日期。

中级

Familiarity with Maya 3d modeling software essential, basic knowledge of zbrush, substance painter, and marmoset also needed.

完成时间大约为14 小时

建议:8 -12 hours per week can be expected. Workload is based on complexity of chosen subject....

英语(English)

字幕:英语(English)

您将学到的内容有

  • Check

    Model accurate block-in, mid poly meshes

  • Check

    Create high poly models with a real world level of accuracy

  • Check

    Create game-ready low poly meshes for a real-time environment

  • Check

    Texture and render models to give them the appearance of photo-realism

第 3 门课程(共 4 门)

100% 在线

立即开始,按照自己的计划学习。

可灵活调整截止日期

根据您的日程表重置截止日期。

中级

Familiarity with Maya 3d modeling software essential, basic knowledge of zbrush, substance painter, and marmoset also needed.

完成时间大约为14 小时

建议:8 -12 hours per week can be expected. Workload is based on complexity of chosen subject....

英语(English)

字幕:英语(English)

教学大纲 - 您将从这门课程中学到什么

1
完成时间为 4 小时

Week 1: Blocking-In Model

To start the project we will choose an object to model, gather reference, and create a initial, rough block-in of the model. The goal is to understand as much about the object as we can before we start modeling. This will likely be the lightest workload of the course, so make sure to take the extra time to check over the essentials module and make sure you have mastered the skills covered there. Later weeks will be much more time-consuming.

...
9 个视频 (总计 93 分钟), 2 个阅读材料, 4 个测验
9 个视频
Essential Modeling Tips8分钟
Essential Modeling Tools18分钟
Essentials Substance Painter9分钟
Essentials ZBrush9分钟
01 Reference8分钟
02 Image Planes7分钟
03 Initial Block-In19分钟
04 Refining Initial Block-In3分钟
2 个阅读材料
Essential Skills/Software10分钟
Choosing Your Project10分钟
3 个练习
Essentials Quiz16分钟
Planning and Reference
Rough Block-In
2
完成时间为 2 小时

Week 2: Mid-Poly Block-In Model

In this module you will work to create the form of your model. This mid-poly block-in will not be textured, nor smoothed into a high resolution model. The goal is to create a mesh that is accurate to your reference that can become the starting point for your high and low poly models. This is often the most challenging part of the process.

...
8 个视频 (总计 83 分钟), 2 个测验
8 个视频
02 Mid-Poly Eye Piece Swivel8分钟
03 Mid-Poly Eye-Piece Viewer7分钟
04 Mid-Poly Body15分钟
05 Mid-Poly Battery4分钟
06 Finish Mid-Poly Body15分钟
07 Mid-Poly Swivel Mount8分钟
08 Mid-Poly Strap Mount8分钟
1 个练习
Mid-Poly Modeling
3
完成时间为 3 小时

Week 3: High-Poly Model

In this module you will take the low poly block in and generate a high polygon mesh that is accurate to the real world model as possible. We will be using a combination of sub division modeling and . The sky is the limit with poly counts, this model will never be UV unwrapped, it will just be used to generate texture maps for the game-ready version.

...
10 个视频 (总计 104 分钟), 3 个测验
10 个视频
02 High-Poly Eye Piece Swivel5分钟
03 High-Poly Eye Piece4分钟
04 High-Poly Swivel Mount5分钟
05 High-Poly Objective Lens14分钟
06 High-Poly Battery & Switch14分钟
07 High-Poly Body Cap12分钟
08 High-Poly Prepping the Body12分钟
09 High-Poly Body10分钟
10 High-Poly Floaters17分钟
2 个练习
Sub Division Modeling
ZBrush Modeling
4
完成时间为 2 小时

Week 4: Low-Poly Model

In this module you will take the mid-poly model from week 2 and reduce the geometry. This is the model we will be UV unwrapping and baking maps to. The goal for this model is to still achieve the silhouette of our object while using fewer vertices than the mid or high poly model.

...
9 个视频 (总计 49 分钟), 2 个测验
9 个视频
Low Poly Objective Lens9分钟
Low Poly Strap Mounts3分钟
Low Poly Battery Pack3分钟
Low Poly Battery Switch3分钟
Low Poly Swivel Mount3分钟
Low Poly Eye Piece4分钟
Low Poly Finishing Body11分钟
UV Layout4分钟
1 个练习
Low-Poly

讲师

Avatar

Andrew Dennis

Professor of Practice
Media and Information

关于 密歇根州立大学

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

关于 Art for Games 专项课程

In this beginner focused specialization we will show you the essentials of 2d and 3d game art production as well as concept art for games and current gen game art workflow. While each of the four courses will build your knowledge of the practice of game art, each module is a self contained unit designed to teach a specific area. By the end of the Specialization, you will have a thorough knowledge of the creation of high-quality game art assets. Through these courses, you will be using Maya, Unity, Photoshop, Sketchup, ZBrush, Marmoset Toolbag, and Substance Painter....
Art for Games

常见问题

  • 注册以便获得证书后,您将有权访问所有视频、测验和编程作业(如果适用)。只有在您的班次开课之后,才可以提交和审阅同学互评作业。如果您选择在不购买的情况下浏览课程,可能无法访问某些作业。

  • 您注册课程后,将有权访问专项课程中的所有课程,并且会在完成课程后获得证书。您的电子课程证书将添加到您的成就页中,您可以通过该页打印您的课程证书或将其添加到您的领英档案中。如果您只想阅读和查看课程内容,可以免费旁听课程。

  • The course is designed with these programs in mind due to their place as industry standard tools. You may use other tools if you wish (blender, gimp, etc) and apply the same techniques to those programs, but keep in mind the course was designed for Maya, Zbrush, Substance, and Marmoset

  • While making models for games is all about getting it into the game, presenting your work in the best possible light is a big part of art. For personal or portfolio projects you should always take the time to present them. A few hours of lighting and rendering in marmoset will get much better results than spending those hours further polishing your model and textures.

  • You will find the difficulty of your project has a lot to do with the complexity of the model you attempt to create. If it is your first time tackling these subjects I recommend keeping it simple for this course (a screwdriver rather than a car). You can always spend more time later improving and polishing your work after the course. Perfect is the enemy of done!

  • Every problem is a combination of what to do and how to do it, it's best if you aren't trying to do both at once. Most 3d artist work from image or concepts generated by another artists, so being able to follow someone else's design is an essential skill.

    As for concept art, it's best to stick to real world things. Just like 2d artist start drawing with still life, 3d artists can learn a lot by recreating a real world object. Paintings lie, and concept art can often contain lots of visual shorthand, they are sketches meant to convey the idea the artist is going for. It will be much easier to find all the reference you will need from a real world object.

    You could pick a movie or tv prop, as long as you can find enough reference. Our goal in this course is to learn how to take an object and create a photo-real facsimile of it. When you have done that, you will be much more able to make the kinds of assumptions and leaps in logic you will need to work with limited reference.

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