Create an FPS Weapon in Unity (Part 4 - Ammunition)

提供方
Coursera Project Network
在此指导项目中,您将:

Understand how to detect keystrokes from the player

Create modular code and reusable components for in-game objects

Understand the principles behind Dictionaries and Enumerated types, and the concepts of Interfaces, Inheritance and Polymorphism

Clock2 hours
Beginner初级
Cloud无需下载
Video分屏视频
Comment Dots英语(English)
Laptop仅限桌面

In this extended-length, two-hour, project-based course, you'll learn how to add a bullet-count to a weapon in an FPS game. You'll also learn how to create a reload mechanic, create a pick-up for new ammunition and create a new weapon for the player to pick up and use. This guided project will introduce you to the following Unity concepts: - Prefabs - Animation - Triggers - Inheritance - Coding techniques including the Input class, KeyCodes, Interfaces, Inheritance and Polymorphism This is Part 4, the special, extended-length finale of our four-part series on creating a weapon for your FPS game. In Part 1, we covered equipping your FPS player with a revolver. In Part 2, we learned how to create visual effects when the player pulls the trigger. Part 3 showed you how to set up the weapon's properties and apply damage effects to destructible GameObjects. This is a stand-alone guided project, but because this is the final part of the "FPS Weapon" series, it is recommended that you complete the first parts before commencing this guided project. This series also makes use of the western-themed Unity project created in Control physics with C# in Unity and the VM-compatible FPS Player script written in Create a VM Compatible First Person Camera. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.

您要培养的技能

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

分步进行学习

在与您的工作区一起在分屏中播放的视频中,您的授课教师将指导您完成每个步骤:

  1. Introduction, License-Activation, and Recap

  2. Add Ammunition to Weapon

  3. Create a Basic Reload Animation

  4. Reload Weapon with a Keystroke

  5. Hold Fire While Reloading

  6. Create a Simple Inventory System

  7. Connect Weapon to Inventory

  8. Create a Weapon-Magazine Pick-Up

  9. Create a Shotgun

指导项目工作原理

您的工作空间就是浏览器中的云桌面,无需下载

在分屏视频中,您的授课教师会为您提供分步指导

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