Create an FPS Weapon in Unity (Part 4 - Ammunition)

提供方
在此指导项目中,您将:

Understand how to detect keystrokes from the player

Create modular code and reusable components for in-game objects

Understand the principles behind Dictionaries and Enumerated types, and the concepts of Interfaces, Inheritance and Polymorphism

2 hours
初级
无需下载
分屏视频
英语(English)
仅限桌面

In this extended-length, two-hour, project-based course, you'll learn how to add a bullet-count to a weapon in an FPS game. You'll also learn how to create a reload mechanic, create a pick-up for new ammunition and create a new weapon for the player to pick up and use. This guided project will introduce you to the following Unity concepts: - Prefabs - Animation - Triggers - Inheritance - Coding techniques including the Input class, KeyCodes, Interfaces, Inheritance and Polymorphism This is Part 4, the special, extended-length finale of our four-part series on creating a weapon for your FPS game. In Part 1, we covered equipping your FPS player with a revolver. In Part 2, we learned how to create visual effects when the player pulls the trigger. Part 3 showed you how to set up the weapon's properties and apply damage effects to destructible GameObjects. This is a stand-alone guided project, but because this is the final part of the "FPS Weapon" series, it is recommended that you complete the first parts before commencing this guided project. This series also makes use of the western-themed Unity project created in Control physics with C# in Unity and the VM-compatible FPS Player script written in Create a VM Compatible First Person Camera. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.

您要培养的技能

  • Video-game Development

  • C sharp (C#) Programming Language

  • Unity 3D

  • Unity

  • Application development

分步进行学习

在与您的工作区一起在分屏中播放的视频中,您的授课教师将指导您完成每个步骤:

  1. Introduction, License-Activation, and Recap

  2. Add Ammunition to Weapon

  3. Create a Basic Reload Animation

  4. Reload Weapon with a Keystroke

  5. Hold Fire While Reloading

  6. Create a Simple Inventory System

  7. Connect Weapon to Inventory

  8. Create a Weapon-Magazine Pick-Up

  9. Create a Shotgun

指导项目工作原理

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在分屏视频中,您的授课教师会为您提供分步指导

常见问题

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指导项目不提供助学金。

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您可在页面顶部点按此指导项目的经验级别,查看任何知识先决条件。对于指导项目的每个级别,您的授课教师会逐步为您提供指导。

是,您可以在浏览器的云桌面中获得完成指导项目所需的一切。

您可以直接在浏览器中于分屏环境下完成任务,以此从做中学。在屏幕的左侧,您将在工作空间中完成任务。在屏幕的右侧,您将看到有授课教师逐步指导您完成项目。