Create Jumping Mechanics with C# in Unity

提供方
Coursera Project Network
在此指导项目中,您将:

Become familiar with Unity's Physics Engine.

Use Trigger Events to detect contact to the ground and walls.

Use Rigidbody properties to apply Physics.

Clock2 hours
Beginner初级
Cloud无需下载
Video分屏视频
Comment Dots英语(English)
Laptop仅限桌面

In this one-hour, project-based course, you'll learn how to use Unity's Physics Engine to implement different jumping mechanics such as single- and double-jumps. You'll learn how to apply force to a GameObject, detect collisions and use the collision information to create a wall-jumping mechanic. The guided project will introduce you with the following Unity concepts: -Tags -Trigger Events -Rigidbody -Unity's Physics Engine Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

您要培养的技能

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

分步进行学习

在与您的工作区一起在分屏中播放的视频中,您的授课教师将指导您完成每个步骤:

  1. Introduction and License Activation

  2. Create a GroundCheck Script

  3. Create a Simple, Single-Jump Mechanic

  4. Create a Hover-Jump Mechanic

  5. Implement Double-Jumping

  6. Implement Wall-Jumping

指导项目工作原理

您的工作空间就是浏览器中的云桌面,无需下载

在分屏视频中,您的授课教师会为您提供分步指导

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