Create a Selection Highlight with Unity Shader Graph

提供方
Coursera Project Network
在此指导项目中,您将:

Create a basic shader with Unity's Shader Graph.

Build a multi-node shader with several configurable properties.

Manipulate a custom shader with C# code.

Clock2 hours
Beginner初级
Cloud无需下载
Video分屏视频
Comment Dots英语(English)
Laptop仅限桌面

Shaders provide color and texture and some stunning visual effects to any game. Traditionally, shaders are written in code, and can be very complex to develop. Unity has introduced Shader Graph, a visual tool that allows non-coders to produce their own special-effect shaders. A highlight shader is a common effect in games, giving visual feedback to players as they search for interactible objects in a scene. In this one-hour, project-based course, you'll learn how to create a highlight shader using Unity's node-based Shader Graph. You'll become familiar with some of the basic nodes and their functions, building up a fully functional shader that has a configurable highlight component. You will also learn how to expose node properties to the Unity Inspector, allowing developers to use your shader just like any other in the editor. The guided project will introduce you to the following Unity concepts: - Shader Graph - Materials - Simple coding techniques including Materials.

您要培养的技能

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

分步进行学习

在与您的工作区一起在分屏中播放的视频中,您的授课教师将指导您完成每个步骤:

  1. Introduction and License Activation

  2. Set Up the Project with URP and 3rd-Party Assets

  3. Create a Highlight effect in Shader Graph

  4. Add Albedo to the Shader

  5. Add More Textures to the Shader

  6. Create a Highlight Component

指导项目工作原理

您的工作空间就是浏览器中的云桌面,无需下载

在分屏视频中,您的授课教师会为您提供分步指导

常见问题

常见问题

还有其他问题吗?请访问 学生帮助中心