SOLID Programming: Liskov's Substitution Principle in Unity

Create code that obeys Liskov's Substitution Principle
Identify code that violates LSP
Develop modular C# code for a Unity game
Create code that obeys Liskov's Substitution Principle
Identify code that violates LSP
Develop modular C# code for a Unity game
Programming of any kind, including in game-development, can get complicated as the size and scope of a project increase. Investigating bugs and expanding the code with new functionality can be almost impossible if the code-structure is not well-thought-out. In this one-hour, project-based course, we will cover the third principle of "SOLID" programming: Liskov's Substitution Principle ("LSP") states that in methods that refer to a superclass (or base class), any subclass that inherits from the superclass should be useable without error. A common example of this is that if a block of code expects a Mammal class type, then we should be able to send in a Dog or Whale class type and not produce any unexpected behaviour. In the project, we will create some "typical" code that is fairly common in game-development, and then restructure it to become compliant with LSP. This project is part three of a five-part series on SOLID Programming principles, which are: - Single Responsibility - Open-Closed - Liskov's Substitution (this guided project) - Interface Segregation - Dependency Inversion Each of these guided projects stands on its own, but for a full understanding of good coding practices, completing all five guided projects (in order) is recommended.
Video-game Development
C sharp (C#) Programming Language
Unity 3D
Unity
Application development
在与您的工作区一起在分屏中播放的视频中,您的授课教师将指导您完成每个步骤:
Introduction and License Activation
Examining the Project Structure
Typical Code, Part I: Damage Message
Create a DamageZone Superclass
Typical Code, Part II: Mud Zone
Create a SlowZone Superclass
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