关于此 专项课程

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The Esports Management Specialization prepares students to turn a passion for gaming into a viable career. According to a market report by Newzoo, global esports revenues have reached $906 million in 2018, a year-on-year growth of +38%. Speak knowledgeably about the history, community, and business of esports with future employers and other stakeholders in the industry. Individuals aspiring to launch or already beginning their career in the business of esports. This program suits game developers, finance professionals, community managers, marketers, and project managers. Overview of esports will introduce learners to the roles and influences that game developers have in the industry. Learners get a glimpse into the structures of an organization and how it builds a brand. Learners will also be informed of the jobs available in esports and where to get started in order to be involved.
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设置并保持灵活的截止日期。
初级
完成时间大约为3 个月
建议 3 小时/周
英语(English)
字幕:英语(English), 西班牙语(Spanish)
可分享的证书
完成后获得证书
100% 在线课程
立即开始,按照自己的计划学习。
灵活的计划
设置并保持灵活的截止日期。
初级
完成时间大约为3 个月
建议 3 小时/周
英语(English)
字幕:英语(English), 西班牙语(Spanish)

此专项课程包含 4 门课程

课程1

课程 1

Game Developers and Esports Organizations

4.6
76 个评分
16 条评论
课程2

课程 2

Esports Teams and Professional Players

4.4
34 个评分
8 条评论
课程3

课程 3

Collegiate Esports and Career Planning

4.4
22 个评分
4 条评论
课程4

课程 4

Esports Management Capstone Project

4.3
16 个评分
4 条评论

提供方

加州大学尔湾分校 徽标

加州大学尔湾分校

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  • This specialization is designed for beginners with no background knowledge.

  • It is recommended to take the courses in order.

  • You will be able to transfer into the UCI DCE program with the completion of the specialization.

  • Determine the different ways game developers affect Esports and suggest opportunities they could take to better support their Esport.Describe common Esport organizational structures and suggest additional employee roles that could support the organization further.Explain the nuances of the Esports player profession and the implications of being a full-time player.Identify various forms of Esports journalism and communicate a favored type to consume.Debate divisive Esports topics respectfully in and outside of the classroom.Develop specific action items to advance future Esports participation goals.

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