课程信息
4.6
621 个评分
154 个审阅
In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept....
Globe

100% 在线课程

立即开始,按照自己的计划学习。
Calendar

可灵活调整截止日期

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Beginner Level

初级

Clock

建议:3 hours/week

完成时间大约为14 小时
Comment Dots

English

字幕:English, Chinese (Simplified)

您将获得的技能

Interactive StorytellingVideo Game DevelopmentVideo Game DesignGame Design
Globe

100% 在线课程

立即开始,按照自己的计划学习。
Calendar

可灵活调整截止日期

根据您的日程表重置截止日期。
Beginner Level

初级

Clock

建议:3 hours/week

完成时间大约为14 小时
Comment Dots

English

字幕:English, Chinese (Simplified)

教学大纲 - 您将从这门课程中学到什么

1

章节
Clock
完成时间为 2 小时

Week 1: An Introduction to Story

For the first week of the class, we will be analyzing the components of three-act structure using a classic fairytale as an example. We'll examine the characters in the story by figuring out their goals and the main conflict that creates a rising arc of action to keep the audience interested....
Reading
6 个视频(共 26 分钟), 3 个阅读材料, 1 个测验
Video6 个视频
Welcome1分钟
What makes a story compelling?3分钟
How games benefit from stories4分钟
How to see a game as a story first5分钟
Defining the Spine3分钟
Three-Act Structure and Rising Action6分钟
Reading3 个阅读材料
About this Course8分钟
Getting Started8分钟
Story Synopsis: Sleeping Beauty8分钟

2

章节
Clock
完成时间为 3 小时

Week 2: Game Story Structure

In this week, we will draw a parallel between last week’s discussion on rising action and how that relates to gameplay. Looking at a pair of contemporary games, we'll learn how to identify story structure and themes of rising action, just like we would with traditional stories and movies. Lastly, we’ll evaluate the role that primary and secondary characters come to play in the unveiling of a game’s story and discuss the importance of understanding how these games present their stories in the actual gameplay....
Reading
4 个视频(共 21 分钟), 12 个阅读材料, 1 个测验
Video4 个视频
Defining Characters and Character Goals7分钟
Using Secondary Characters3分钟
Writing a Character Brief4分钟
Reading12 个阅读材料
Story Synopsis: StarCraft II: Wings of Liberty8分钟
Story Synopsis Points8分钟
Story Synopsis: Angry Birds8分钟
About Character Briefs8分钟
Character Brief: Jim Raynor8分钟
Character Brief: Emperor Mengsk5分钟
Character Brief: Tychus Findlay5分钟
About Setting Descriptions8分钟
Setting Description: Angry Birds8分钟
Setting Description: Mar Sara8分钟
Setting Description: The Hyperion8分钟
Setting Description: Char5分钟

3

章节
Clock
完成时间为 3 小时

Week 3: Story Workshop

This week, we explore ideation techniques and learn how to consolidate our ideas into more formalized stories specifically for pushing them towards a game design. We will take a look at the importance of, and ways to refine, characters and settings as we develop an initial concept in story form first, and then next week, into a game....
Reading
4 个视频(共 25 分钟), 8 个阅读材料, 1 个测验
Video4 个视频
Personal Writing Advice5分钟
Refining the Spine5分钟
Connecting Ideas and Characters6分钟
Reading8 个阅读材料
About Idea Sheets8分钟
Idea Sheet: Dead-Eye Jane8分钟
Idea Sheet: Settings for The Shooter8分钟
Review: Story Synopses8分钟
Story Synopsis: The Shooter10分钟
Review: Character Briefs5分钟
Character Brief: Jake8分钟
Character Brief: Dead-Eye Jane8分钟

4

章节
Clock
完成时间为 3 小时

Week 4: From Story to Game

For this last week of class, we will begin by seeing what a game design document is, and evaluate a few different templates you can use. Then, we will take the story we built in last week’s course, The Shooter, and define it as a playable game outlined in a game design document. ...
Reading
5 个视频(共 25 分钟), 6 个阅读材料, 1 个测验
Video5 个视频
Diving Deeper into the Design Document4分钟
Turning The Shooter's Story into a Game5分钟
The Shooter's Rising Gameplay8分钟
Course Wrap Up1分钟
Reading6 个阅读材料
About Story Presentation Schemes8分钟
Presentation Scheme: Part One - StarCraft II Gameplay Overview8分钟
Presentation Scheme: Part Two - StarCraft II Missions10分钟
What is a Gameplay Flowchart?8分钟
Gameplay Flowchart: StarCraft II5分钟
Course Credits5分钟
4.6
Direction Signs

50%

完成这些课程后已开始新的职业生涯
Briefcase

83%

通过此课程获得实实在在的工作福利

热门审阅

创建者 CSDec 31st 2015

This is my favorite course ever. Dariush teaches in such an engaging way and it shows you how to have a creative yet objective and analyzed mindset for creating a story and narrative for a Video Game.

创建者 DANov 7th 2017

This is so helpful. It covers all the essentials of developing a good story, applicable in any form of media, then it focuses on converting the story to a game by adding interactive gameplay elements.

讲师

Dariush Derakhshani

Faculty, Character Animation
School of Film/Video

关于 California Institute of the Arts

CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions. ...

关于 Game Design: Art and Concepts 专项课程

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game....
Game Design: Art and Concepts

常见问题

  • Once you enroll for a Certificate, you’ll have access to all videos, quizzes, and programming assignments (if applicable). Peer review assignments can only be submitted and reviewed once your session has begun. If you choose to explore the course without purchasing, you may not be able to access certain assignments.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

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